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Real Names for LOOC and SDing preds #7498

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Nov 6, 2024
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4 changes: 2 additions & 2 deletions code/game/verbs/ooc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@

var/display_name = S.key
if(S.stat != DEAD && !isobserver(S))
display_name = S.name
display_name = S.real_name

msg = process_chat_markup(msg, list("*"))

Expand All @@ -164,7 +164,7 @@
// Now handle admins
display_name = S.key
if(S.stat != DEAD && !isobserver(S))
display_name = "[S.name]/([S.key])"
display_name = "[S.real_name]/([S.key])"

for(var/client/C in GLOB.admins)
if(!C.admin_holder || !(C.admin_holder.rights & R_MOD))
Expand Down
4 changes: 2 additions & 2 deletions code/modules/cm_preds/yaut_bracers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -868,10 +868,10 @@
/obj/item/clothing/gloves/yautja/hunter/proc/explode(mob/living/carbon/victim)
set waitfor = 0

if (exploding)
if(exploding)
return

notify_ghosts(header = "Yautja self destruct", message = "[victim] is self destructing to protect their honor!", source = victim, action = NOTIFY_ORBIT)
notify_ghosts(header = "Yautja self destruct", message = "[victim.real_name] is self destructing to protect their honor!", source = victim, action = NOTIFY_ORBIT)

exploding = 1
var/turf/T = get_turf(src)
Expand Down
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