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Increases XO Police skill by 1 #6781
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Jul 23, 2024
Duplicate change to #6301 but can leave this up until if/when that closes/merges |
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# About The Pull Request Follow up PR to [#4707](#4707). Aims to expand XO vendors to bring them up to date with modern combat meta, as well as clean up my SO vendor update in the process. - Added gear specializations to the XO weapons vendor, offering the essentials set of either a Medic or Engineer - Adds a Magharn to rail attachments section in the XO weapons vendor - Expanded belt/pouch options in the XO weapons vendor - Added the 'other gear' section in the XO vendor, with various combat supplies Misc. - Fixed XO/SO vendor code so that selecting the autoinjector pouch gives you a full one, rather than empty - ~~Increased XO policing skillset from 1, to 2, so they can actually use the MP belt they are offered~~ (Already done in #6781 ) - Unified the SO armory vendor code into the regular SO vendor file, rather than having two seperate <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game The XO gear vendors have sat untouched in the code for quite some time, and have been left to fall behind the quickly changing meta of CM. With a more updated selection of modern gear, XOs will no longer be significantly out-geared by their Staff Officers when it comes to organizing their combat kits, especially during hijack. XOs will be brought up to par with the gear diversity that SOs have enjoyed for some months now. # Testing Photographs and Procedure Select photos of the updated XO vendor menus, where changes have been made <details> ![Screenshot 2024-05-17 160207](https://github.com/cmss13-devs/cmss13/assets/31124786/bc48f7e7-a6d4-44a6-91c8-7e9090ab83a8) ![Screenshot 2024-05-17 160216](https://github.com/cmss13-devs/cmss13/assets/31124786/b48ebdd3-7f3a-42cb-9411-ae5385c9273d) ![Screenshot 2024-05-17 160228](https://github.com/cmss13-devs/cmss13/assets/31124786/f2b14ecb-ff72-4437-ad24-3692e0447d13) ![Screenshot 2024-05-17 160236](https://github.com/cmss13-devs/cmss13/assets/31124786/f07ff972-ed74-478e-9eec-e2080c128f60) </details> # Changelog :cl: refactor: SO armory vendor code refactored into the main SO gear vendor code balance: XO weapon and clothing vendors fitted with a more modernized equipment set balance: XO weapon vendor now offers Medic or Engineer essentials sets fix: Vending an autoinjector pouch as SO or XO now produces a full pouch, rather than empty balance: SO's mod88 removed from cryo spawn and moved to their vendor instead /:cl: --------- Co-authored-by: Drathek <[email protected]>
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About the pull request
Explain why it's good for the game
The XO can choose a MP belt from their own vendor, but cant use most of the items in it.
Either XO is able to use the MP belt from their own vendor, or the MP belt gets removed.
But one of those things needs to change, having a noob trap in the XO role aint cool.
Testing Photographs and Procedure
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🆑TheManWithNoHands
balance: increases XO police skill by 1
/:cl: