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Update floor_types.dm - deletes un-needed code (#7455)
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Deletes un-needed bit of code and adds the other vault types from
floors.dmi

# Explain why it's good for the game

Very small fix to un-needed code, which would forcefully change the icon
on certain maps.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: fixed some un-needed code and added missing tiles
/:cl:
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Zenith00000 authored Nov 1, 2024
1 parent 3cea395 commit b44ce2d
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions code/game/turfs/floor_types.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1128,11 +1128,11 @@
/turf/open/floor/vault
icon_state = "rockvault"

/turf/open/floor/vault/Initialize(mapload, type)
. = ..()
icon_state = "[type]vault"

/turf/open/floor/vault/sandstone
icon_state = "sandstonevault"

/turf/open/floor/vault/alien
icon_state = "alienvault"

/turf/open/floor/engine
name = "reinforced floor"
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