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Prize pool rebalance for arcade machines (#7150)
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# About the pull request
adds a fuck ton of cool and fun prizes to arcade machines that you can
win!
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# Explain why it's good for the game

![IMG_2343](https://github.com/user-attachments/assets/f59863c6-d7b9-4a8a-9ded-b84917eb38e7)

I updated the list massively so there is an actual reason to play arcade
machines, with the old prizes there was no incentive as there was no fun
things to win.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: more items have been added to the arcade machine prize pool.
/:cl:

---------

Co-authored-by: BeagleGaming1 <[email protected]>
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deathrobotpunch and BeagleGaming1 authored Oct 26, 2024
1 parent 52da2f9 commit 6bfe03f
Showing 1 changed file with 32 additions and 10 deletions.
42 changes: 32 additions & 10 deletions code/game/machinery/computer/arcade.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,16 +15,38 @@
var/enemy_mp = 25
var/gameover = 0
var/blocked = 0 //Player cannot attack/heal while set
var/list/prizes = list( /obj/item/storage/box/MRE = 3,
/obj/item/spacecash/c10 = 4,
/obj/item/ammo_magazine/flamer_tank = 1,
/obj/item/tool/lighter/zippo = 2,
/obj/item/tool/weldingtool = 1,
/obj/item/storage/box/uscm_mre = 2,
/obj/item/device/camera = 2,
/obj/item/device/camera_film = 4,
/obj/item/cell/crap/empty = 3,
/obj/item/tool/hand_labeler = 1
var/list/prizes = list( /obj/item/tool/lighter/zippo = 4,
/obj/item/spacecash/ewallet = 100, worth = 25,
/obj/item/facepaint/sniper = 4,
/obj/item/toy/gun = 4,
/obj/item/toy/crossbow = 4,
/obj/item/toy/sword = 5,
/obj/item/toy/katana = 1,
/obj/item/toy/spinningtoy = 2,
/obj/item/toy/prize/ripley = 2,
/obj/item/toy/prize/fireripley = 2,
/obj/item/toy/prize/deathripley = 2,
/obj/item/toy/prize/gygax = 2,
/obj/item/toy/prize/durand = 2,
/obj/item/toy/prize/honk = 2,
/obj/item/toy/prize/marauder = 2,
/obj/item/toy/prize/seraph = 2,
/obj/item/toy/prize/mauler = 2,
/obj/item/toy/prize/odysseus = 2,
/obj/item/toy/bikehorn = 2, // honk
/obj/item/clothing/head/collectable/tophat/super = 2,
/obj/item/toy/plush/farwa = 2,
/obj/item/toy/plush/barricade = 2,
/obj/item/toy/plush/shark = 2,
/obj/item/toy/plush/bee = 2,
/obj/item/toy/plush/moth = 2,
/obj/item/toy/plush/rock = 5,
/obj/item/storage/box/snappops = 5,
/obj/item/facepaint/lipstick = 1,
/obj/item/facepaint/lipstick/jade = 1,
/obj/item/clothing/head/headband/gray = 5,
/obj/item/clothing/head/headband/red = 5,
/obj/item/clothing/mask/tornscarf = 5,
)

/obj/structure/machinery/computer/arcade
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