Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
prevents harming dead when MODE_NO_ATTACK_DEAD (#7734)
# About the pull request MODE_NO_ATTACK_DEAD makes you think you can not harm dead, but it only prevented shooting them, did not prevent harm from flames and explosions. this solves the issue # Explain why it's good for the game there is good reason why xenos can not harm dead humans, same goes for your enemeis in HvH, putting 600 burn on dead is NOT intended. makes the gamemode more fair and in that way fun. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: MODE_NO_ATTACK_DEAD now prevents harm from explosions and flames correctly /:cl: --------- Co-authored-by: vincibrv <[email protected]> Co-authored-by: harryob <[email protected]>
- Loading branch information