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docs.cm-ss13.com |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
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<link rel="stylesheet" href="dmdoc.css" /> | ||
<title>/area - byond</title> | ||
</head> | ||
<body> | ||
<header> | ||
<a href="index.html">byond</a> - | ||
<a href="index.html#modules">Modules</a> - | ||
<a href="index.html#types">Types</a> | ||
— <a href="area.html#var">Var Details</a> - <a href="area.html#proc">Proc Details</a></header> | ||
<main> | ||
<h1>Unknown <aside>/<a href="area.html">area</a></aside><aside> inherits /<a href="atom.html">atom</a></aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/areas.dm#L8"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/areas.dm 8"/></a></h1> | ||
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<table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr> | ||
<tr><th><a href="area.html#var/ambience_exterior">ambience_exterior</a></th><td>Default sound to play as ambience for clients entering the area</td></tr> | ||
<tr><th><a href="area.html#var/area_has_base_lighting">area_has_base_lighting</a></th><td>Whether this area has a currently active base lighting, bool</td></tr> | ||
<tr><th><a href="area.html#var/base_lighting_alpha">base_lighting_alpha</a></th><td>alpha 0-255 of lighting_effect and thus baselighting intensity</td></tr> | ||
<tr><th><a href="area.html#var/base_lighting_color">base_lighting_color</a></th><td>The colour of the light acting on this area</td></tr> | ||
<tr><th><a href="area.html#var/block_game_interaction">block_game_interaction</a></th><td>If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. | ||
Doesn't need to be set for areas/Z levels that are marked as admin-only</td></tr> | ||
<tr><th><a href="area.html#var/flags_area">flags_area</a></th><td>Bitfield of special area features</td></tr> | ||
<tr><th><a href="area.html#var/lighting_effect">lighting_effect</a></th><td>The mutable appearance we underlay to show light</td></tr> | ||
<tr><th><a href="area.html#var/sound_environment">sound_environment</a></th><td>Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment</td></tr> | ||
<tr><th><a href="area.html#var/static_lighting">static_lighting</a></th><td>Whether this area allows static lighting and thus loads the lighting objects</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr> | ||
<tr><th><a href="area.html#proc/get_sound_ambience">get_sound_ambience</a></th><td>Returns the correct ambience sound track for a client in this area</td></tr></table> | ||
<h2 id="var">Var Details</h2><h3 id="var/ambience_exterior"><aside class="declaration">var </aside>ambience_exterior | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/areas.dm#L61"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/areas.dm 61"/></a></h3> | ||
<p>Default sound to play as ambience for clients entering the area</p><h3 id="var/area_has_base_lighting"><aside class="declaration">var </aside>area_has_base_lighting | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/modules/lighting/lighting_area.dm#L6"> | ||
<img src="git.png" width="16" height="16" title="code/modules/lighting/lighting_area.dm 6"/></a></h3> | ||
<p>Whether this area has a currently active base lighting, bool</p><h3 id="var/base_lighting_alpha"><aside class="declaration">var </aside>base_lighting_alpha | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/modules/lighting/lighting_area.dm#L8"> | ||
<img src="git.png" width="16" height="16" title="code/modules/lighting/lighting_area.dm 8"/></a></h3> | ||
<p>alpha 0-255 of lighting_effect and thus baselighting intensity</p><h3 id="var/base_lighting_color"><aside class="declaration">var </aside>base_lighting_color | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/modules/lighting/lighting_area.dm#L10"> | ||
<img src="git.png" width="16" height="16" title="code/modules/lighting/lighting_area.dm 10"/></a></h3> | ||
<p>The colour of the light acting on this area</p><h3 id="var/block_game_interaction"><aside class="declaration">var </aside>block_game_interaction | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/areas.dm#L84"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/areas.dm 84"/></a></h3> | ||
<p>If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. | ||
Doesn't need to be set for areas/Z levels that are marked as admin-only</p><h3 id="var/flags_area"><aside class="declaration">var </aside>flags_area | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/areas.dm#L24"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/areas.dm 24"/></a></h3> | ||
<p>Bitfield of special area features</p><h3 id="var/lighting_effect"><aside class="declaration">var </aside>lighting_effect | ||
<aside>– /mutable_appearance</aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/modules/lighting/lighting_area.dm#L4"> | ||
<img src="git.png" width="16" height="16" title="code/modules/lighting/lighting_area.dm 4"/></a></h3> | ||
<p>The mutable appearance we underlay to show light</p><h3 id="var/sound_environment"><aside class="declaration">var </aside>sound_environment | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/areas.dm#L63"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/areas.dm 63"/></a></h3> | ||
<p>Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment</p><h3 id="var/static_lighting"><aside class="declaration">var </aside>static_lighting | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/modules/lighting/lighting_static/static_lighting_area.dm#L3"> | ||
<img src="git.png" width="16" height="16" title="code/modules/lighting/lighting_static/static_lighting_area.dm 3"/></a></h3> | ||
<p>Whether this area allows static lighting and thus loads the lighting objects</p><h2 id="proc">Proc Details</h2><h3 id="proc/get_sound_ambience"><aside class="declaration">proc </aside>get_sound_ambience<aside>(/<a href="client.html">client</a>/target) | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/areas.dm#L123"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/areas.dm 123"/></a></aside> | ||
</h3> | ||
<p>Returns the correct ambience sound track for a client in this area</p></main> | ||
<footer> | ||
colonialmarines.dme | ||
<a href="https://github.com/cmss13-devs/cmss13/tree/d67e5e512e06f4501a9b661645f329fc8b1ae70a">d67e5e5</a> | ||
(master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.8.0</a></footer> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<base href="../" /> | ||
<link rel="stylesheet" href="dmdoc.css" /> | ||
<title>/area/almayer - byond</title> | ||
</head> | ||
<body> | ||
<header> | ||
<a href="index.html">byond</a> - | ||
<a href="index.html#modules">Modules</a> - | ||
<a href="index.html#types">Types</a> | ||
— <a href="area/almayer.html#var">Var Details</a></header> | ||
<main> | ||
<h1>/<a href="area.html">area</a>/<a href="area/almayer.html">almayer</a> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/almayer.dm#L6"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/almayer.dm 6"/></a></h1> | ||
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<table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr> | ||
<tr><th><a href="area/almayer.html#var/hijack_evacuation_area">hijack_evacuation_area</a></th><td>Whether this area is used for hijack evacuation progress</td></tr> | ||
<tr><th><a href="area/almayer.html#var/hijack_evacuation_type">hijack_evacuation_type</a></th><td>Whether this area is additive or multiplicative towards evacuation progress</td></tr> | ||
<tr><th><a href="area/almayer.html#var/hijack_evacuation_weight">hijack_evacuation_weight</a></th><td>The weight this area gives towards hijack evacuation progress</td></tr></table> | ||
<h2 id="var">Var Details</h2><h3 id="var/hijack_evacuation_area"><aside class="declaration">var </aside>hijack_evacuation_area | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/almayer.dm#L19"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/almayer.dm 19"/></a></h3> | ||
<p>Whether this area is used for hijack evacuation progress</p><h3 id="var/hijack_evacuation_type"><aside class="declaration">var </aside>hijack_evacuation_type | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/almayer.dm#L25"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/almayer.dm 25"/></a></h3> | ||
<p>Whether this area is additive or multiplicative towards evacuation progress</p><h3 id="var/hijack_evacuation_weight"><aside class="declaration">var </aside>hijack_evacuation_weight | ||
<aside>– </aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/almayer.dm#L22"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/almayer.dm 22"/></a></h3> | ||
<p>The weight this area gives towards hijack evacuation progress</p></main> | ||
<footer> | ||
colonialmarines.dme | ||
<a href="https://github.com/cmss13-devs/cmss13/tree/d67e5e512e06f4501a9b661645f329fc8b1ae70a">d67e5e5</a> | ||
(master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.8.0</a></footer> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<base href="../" /> | ||
<link rel="stylesheet" href="dmdoc.css" /> | ||
<title>/area/shuttle - byond</title> | ||
</head> | ||
<body> | ||
<header> | ||
<a href="index.html">byond</a> - | ||
<a href="index.html#modules">Modules</a> - | ||
<a href="index.html#types">Types</a> | ||
— <a href="area/shuttle.html#proc">Proc Details</a></header> | ||
<main> | ||
<h1>Shuttle <aside>/<a href="area.html">area</a>/<a href="area/shuttle.html">shuttle</a></aside> | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/shuttles.dm#L1"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/shuttles.dm 1"/></a></h1> | ||
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<table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr> | ||
<tr><th><a href="area/shuttle.html#proc/PlaceOnTopReact">PlaceOnTopReact</a></th><td>area/shuttle/Initialize()</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/PlaceOnTopReact">PlaceOnTopReact<aside>(/list/new_baseturfs, /<a href="turf.html">turf</a>/fake_turf_type, flags) | ||
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<a href="https://github.com/cmss13-devs/cmss13/blob/d67e5e512e06f4501a9b661645f329fc8b1ae70a/code/game/area/shuttles.dm#L20"> | ||
<img src="git.png" width="16" height="16" title="code/game/area/shuttles.dm 20"/></a></aside> | ||
</h3> | ||
<p>area/shuttle/Initialize()</p></main> | ||
<footer> | ||
colonialmarines.dme | ||
<a href="https://github.com/cmss13-devs/cmss13/tree/d67e5e512e06f4501a9b661645f329fc8b1ae70a">d67e5e5</a> | ||
(master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.8.0</a></footer> | ||
</body> | ||
</html> |
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