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# About the pull request This PR is a follow up to #7363 #7556 and #7535 which have been changing where xenos are allowed to weed. This should be the final update to allow xenos weeding capabilities anywhere but OOB and the AI Core (atleast until marines land then there is a temporary restriction). Also fixes an oversight where resin walls and doors were not getting weed killed. # Explain why it's good for the game Fixes #7583 # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <!-- !! If you are modifying sprites, you **must** include one or more in-game screenshots or videos of the new sprites. !! --> <details> <summary>Screenshots & Videos</summary> https://youtu.be/0qA55ZizGoE Weed killer on structures: ![example](https://github.com/user-attachments/assets/fe56de81-8381-45b1-93e1-6d06612cde5c) </details> # Changelog :cl: Drathek code: Added sanity checks for whenever AREA_UNWEEDABLE is used or when an area is somehow null balance: All maps have their round start is_resin_allowed restriction lifted unless out of bounds maptweak: All maps with OOB areas have now AREA_UNWEEDABLE set to make the restriction permanent fix: Resin walls and doors will now properly get weed killed /:cl:
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