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CC Ovi Fix (#7487)
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# About the pull request

You can now ovi/build hives anywhere in the atmospheric processor on CC

# Explain why it's good for the game

being able to ovi and build the core in caves is good


# Testing Photographs and Procedure
# Changelog


:cl: BOBAMA
balance: You can now go on Ovi and build Hive Cores anywhere in the
Atmospheric Processor on Chance's Claim
/:cl:
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BOBAMAx authored Nov 5, 2024
1 parent 7f40141 commit 1396b79
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Showing 2 changed files with 622 additions and 577 deletions.
9 changes: 7 additions & 2 deletions code/game/area/LV522_Chances_Claim.dm
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,10 @@
icon_state = "green"
ceiling = CEILING_NONE

/area/lv522/outdoors/colony_streets/containers
name = "Colony Streets - Container Yard"
icon_state = "yellow"

/area/lv522/outdoors/colony_streets/windbreaker
name = "Colony Windbreakers"
icon_state = "tcomsatcham"
Expand All @@ -129,11 +133,11 @@
soundscape_playlist = SCAPE_PL_LV522_INDOORS

/area/lv522/outdoors/colony_streets/central_streets
name = "Central Street - West"
name = "Central Streets - West"
icon_state = "west"

/area/lv522/outdoors/colony_streets/east_central_street
name = "Central Street - East"
name = "Central Streets - East"
icon_state = "east"

/area/lv522/outdoors/colony_streets/south_street
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ceiling = CEILING_REINFORCED_METAL
ambience_exterior = AMBIENCE_SHIP
minimap_color = MINIMAP_AREA_ENGI
unoviable_timer = FALSE

/area/lv522/atmos/outdoor
name = "Atmospheric Processor - Outdoors"
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