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bugfixes guns disarming bug #587

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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/human_attackhand.dm
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,7 @@
attacking_mob.attack_log += "\[[time_stamp()]\] <b>[key_name(src)]</b> accidentally fired <b>[held_weapon.name]</b> in [get_area(src)] triggered by <b>[key_name(attacking_mob)]</b>."
msg_admin_attack("[key_name(src)] accidentally fired <b>[held_weapon.name]</b> in [get_area(attacking_mob)] ([attacking_mob.loc.x],[attacking_mob.loc.y],[attacking_mob.loc.z]) triggered by <b>[key_name(attacking_mob)]</b>.", attacking_mob.loc.x, attacking_mob.loc.y, attacking_mob.loc.z)

return held_weapon.afterattack(target,src)
return held_weapon.Fire(target, src)

var/disarm_chance = rand(1, 100)
var/attacker_skill_level = attacking_mob.skills ? attacking_mob.skills.get_skill_level(SKILL_CQC) : SKILL_CQC_MAX // No skills, so assume max
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