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Automatic changelog compile [ci skip]
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actions-user committed Nov 28, 2024
1 parent 28bfe2c commit a708590
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8 changes: 0 additions & 8 deletions html/changelogs/AutoChangeLog-pr-538.yml

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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-542.yml

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25 changes: 25 additions & 0 deletions html/changelogs/archive/2024-11.yml
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The32bitguy:
- bugfix: Vehicle hardpoints can now sprite-click in a similar manner to other projectile
weapons.
2024-11-28:
AndroBetel:
- rscadd: Dead & Burst options to GM Human Spawn panel
BonniePandora:
- rscadd: Multiple new US army presets
- qol: M5 RPG can be used by all, and can be worn on the back now
- qol: USASF and Army ranks lost the . after all their ranks on comms
- balance: Army lost their mag-harnesses in favour of a red-dot optic as standard,
at reqeust of Verbs
- imageadd: New unit patch, new onmob for back-worn M5 RPG
MaximusRexCM, Private Tristan:
- rscadd: Ports Dying Light flares from PVP CM!
- balance: Increased flare duration from a variable 9.5 --> 10.5 minute length to
16 minutes flat.
- balance: Flares start out strong (7 radius) and burn down to nothingness.
- balance: Increased flare_damage from acid by 20% across the board.
- balance: Starshell ash fuel variance changed from (4.5 to 6.0) minutes ----> (6.0
to 6.5) minute variance.
- balance: Starshell ash starts out semi-bright (6 radius) and burns down to nothingness.
- balance: Flare Mortars now have a static 7 tile radius , and variably last from
5 to 6 minutes.
- balance: Flare gun unique-action now produces a static 7 tile radius light for
3 minutes. Slightly lower luminosity than normal.
- code_imp: Implemented a new proc, flare_burn_down, and incorporated it into process(delta_time).
- balance: Flare packets only hold 14 flares (from 21) to compensate

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