5.0.0-alpha.20
Pre-release
Pre-release
github-actions
released this
29 Oct 17:18
·
186 commits
to master
since this release
- support for CLEO modules feature sannybuilder/dev#264
- new DebugUtils plugin
- new opcode 00C3 (debug_on)
- new opcode 00C4 (debug_off)
- new opcode 00CC (breakpoint)
- new opcode 00CD (trace)
- new opcode 00CE (log_to_file)
- implemented support of opcodes 0662, 0663 and 0664 (original Rockstar's script debugging opcodes. See DebugUtils.ini)
- new and updated opcodes
- 0DD5 (get_game_platform)
- 2000 (resolve_filepath)
- 2001 (get_script_filename)
- 'argument count' parameter of 0AB1 (cleo_call) is now optional.
cleo_call @LABEL args 0
can be written ascleo_call @LABEL
- 'argument count' parameter of 0AB2 (cleo_return) is now optional.
cleo_return 0
can be written ascleo_return
- opcodes 0AAB, 0AE4, 0AE5, 0AE6, 0AE7 and 0AE8 moved to the FileSystemOperations plugin
- changes in file operations
- file paths can now use 'virtual absolute paths'. Use prefix in file path strings to access predefined locations:
0:\
for game root directory1:\
for game save files directory2:\
for this script file directory3:\
for CLEO directory4:\
for CLEO\cleo_modules directory
- rewritten opcode 0A99 (set_current_directory). It no longer affects internal game state and other scripts
- file paths can now use 'virtual absolute paths'. Use prefix in file path strings to access predefined locations:
- improved error handling
- more detailed error messages in some scenarios
- some errors now cause the script to pause, instead of crashing the game
- SCM functions (0AB1) now keep their own GOSUB's call stack
- updated included Silent's ASI Loader to version 1.3
Bug Fixes
- fixed error in 004E (terminate_this_script) allowing to run multiple missions
- fixed handling of strings longer than 128 characters causing errors in some cases
- fixed error in handling of first string argument in 0AF5 (write_string to_ini_file)
- fixed resolution dependent aspect ratio of CLEO text in main menu
- fixed clearing mission locals when new CLEO mission is started
- when reading less than 4 bytes with 0A9D (readfile) now remaining bytes of the target variable are set to zero
SDK AND PLUGINS
- now all opcodes in range 0-7FFF can be registered by plugins
- plugins moved to cleo\cleo_plugins directory
- new SDK method: CLEO_RegisterCallback
- new SDK method: CLEO_GetVarArgCount
- new SDK method: CLEO_SkipUnusedVarArgs
- new SDK method: CLEO_ReadParamsFormatted
- new SDK method: CLEO_GetScriptVersion
- new SDK method: CLEO_GetScriptInfoStr
- new SDK method: CLEO_ResolvePath
- new SDK method: CLEO_GetScriptDebugMode
- new SDK method: CLEO_SetScriptDebugMode
- new SDK method: CLEO_Log
CLEO internal
- project migrated to VS 2022
- configured game debugging settings
- plugins moved into single solution
- configured automatic releases on GitHub
- added setup_env.bat script
For older changes, see CLEO4 changelog