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// Sanny Builder 4 | ||
// mode: GTA SA (v1.0 - SBL) | ||
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// Script creates pickup in front of CJ's garage in San Fierro. | ||
// Gives player blue shirt when collected. | ||
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{$CLEO .cs} | ||
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script_name {name} "pckp_cl" | ||
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// spawned pickups are saved in savegame file | ||
// make sure our CLEO script, and especially the pickupHandle variable is saved and restored too | ||
// otherwise the pickup will still exist and we will no longer have handle to control it | ||
save_this_custom_script | ||
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const | ||
Pickup_Pos_X = -2026.7 | ||
Pickup_Pos_Y = 160.3 | ||
Pickup_Pos_Z = 28.5 | ||
end | ||
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// wait for game to start | ||
wait 0 | ||
wait 0 | ||
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int pickupHandle = -1 // start with invalid handle value | ||
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while true | ||
wait {time} 250 // no need for executing this script's logic more than 4 times peer second (once every 0.25 second) | ||
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// pickups pool in game is limited in size and crowded already. Show our pickup only if player is near | ||
if | ||
locate_char_on_foot_3d $scplayer {pos} Pickup_Pos_X Pickup_Pos_Y Pickup_Pos_Z {radius} 20.0 20.0 20.0 {drawSphere} false | ||
then | ||
// create pickup if neccessary | ||
if | ||
pickupHandle == -1 | ||
then | ||
pickupHandle = create_pickup {modelId} #CLOTHESP {pickupType} PickupType.Once {pos} Pickup_Pos_X Pickup_Pos_Y Pickup_Pos_Z | ||
end | ||
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// just picked up? | ||
if | ||
has_pickup_been_collected pickupHandle | ||
then | ||
// collected pickup still exists | ||
remove_pickup pickupHandle | ||
pickupHandle = -1 | ||
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// fade screen to black | ||
set_player_control $player1 {state} false | ||
do_fade {time} 500 {direction} Fade.Out | ||
wait {time} 500 | ||
wait {time} 0 // wait one more frame for good measure | ||
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// player got wasted or busted while we were waiting for fade? | ||
if | ||
not is_player_playing $player1 | ||
then | ||
continue // go to loop start | ||
end | ||
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// dress up | ||
give_player_clothes_outside_shop $player1 {textureName} "sixtyniners" {modelName} "tshirt" {bodyPart} BodyPart.Torso | ||
build_player_model $player1 | ||
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// fade from black | ||
set_player_control $player1 {state} true | ||
do_fade {time} 500 {direction} Fade.In | ||
print_help_string {text} "Clean clothes!" | ||
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// wait for player to leave pickup location before respawning it | ||
repeat | ||
wait {time} 250 | ||
until not locate_char_on_foot_3d $scplayer {pos} Pickup_Pos_X Pickup_Pos_Y Pickup_Pos_Z {radius} 5.0 5.0 5.0 {drawSphere} false | ||
end | ||
else | ||
// remove pickup if exists | ||
if | ||
pickupHandle <> -1 | ||
then | ||
remove_pickup pickupHandle | ||
pickupHandle = -1 | ||
end | ||
end | ||
end | ||
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terminate_this_script // script never reaches this command, but this is good practice to always add it at the end |