Note: this release includes three optional customizable settings in the script that can be changed by opening the script in a text editor (eg: Notepad, Notepad++, etc). They can be found beneath the
Settings
heading near the top with comments (prefixed by::
) describing what they affect.
- Added setting option to use QuickHash instead of BobDoleOwndU's version of GzsTool (the latter still remaining the default).
- Added check to distinguish between BobDoleOwndU's version of GzsTool and Atvaark's during setup, to avoid adding an incorrect path.
- Added more checks for original hashed filename detection (ie: FTEX that lack dictionary support), along with heading to indicate its detection. Also support for 11 character original hashed filenames.
- Added feature to clear FTEX paths and start over also after successful target file modification. Useful for editing multiple texture paths during a single script session. Suggested by user Hunari.
- Tweaked text UI to be more suitable for W10's default styling.
- Window dynamically responds to prompt heights.
- Added dark theme setting option.
- Added check for invalid characters in remaining trimmed path within
/Assets/
, along with extra error checking messages. - Improved special character support for file paths, including a fix for pasted paths.
- Improved target file input parsing and leading/trailing whitespace trimming to avoid unintended inputs.
- Fixed an issue with function where paths with directories containing the string
Assets
but also other characters were incorrectly trimmed. - Accounted for temp directories of Windows usernames that contain spaces.