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Version 0.2

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@chaoticgd chaoticgd released this 18 Oct 20:42
· 650 commits to master since this release
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New features:

  • Shrub models can now be unpacked, repacked and are now displayed in the editor.
  • Sky models can now be unpacked and repacked.
  • A command line option has been added to unpack loose built collision files.
  • Unpacking and repacking of stashed textures (textures that are always present in GS memory) is now supported.
  • Individual moby bangles (small supplementary models that can be turned on or off like destructible parts of an object) are now unpacked separately.

Bug fixes:

  • Repacked builds of UYA and Deadlocked will no longer all crash on level load.
  • An issue where the gameplay file was written out incorrectly for games other than R&C2 has been fixed.
  • The region command line argument of wrenchbuild is now parsed correctly.
  • The SYSTEM.CNF file is now written out correctly.
  • Texture swizzling is now performed in more places for Deadlocked.
  • The "New Mod" screen will now populate more fields of the generated gameinfo.txt file correctly.
  • Improved the COLLADA parser.

Linux users: There are still no pre-built packages available, but building it from source on Linux should be fairly straightforward. Follow the instructions in the readme, but use the command git clone --recursive --branch v0.2 https://github.com/chaoticgd/wrench to clone the repository instead of the one provided.