Version 0.2
New features:
- Shrub models can now be unpacked, repacked and are now displayed in the editor.
- Sky models can now be unpacked and repacked.
- A command line option has been added to unpack loose built collision files.
- Unpacking and repacking of stashed textures (textures that are always present in GS memory) is now supported.
- Individual moby bangles (small supplementary models that can be turned on or off like destructible parts of an object) are now unpacked separately.
Bug fixes:
- Repacked builds of UYA and Deadlocked will no longer all crash on level load.
- An issue where the gameplay file was written out incorrectly for games other than R&C2 has been fixed.
- The region command line argument of wrenchbuild is now parsed correctly.
- The SYSTEM.CNF file is now written out correctly.
- Texture swizzling is now performed in more places for Deadlocked.
- The "New Mod" screen will now populate more fields of the generated gameinfo.txt file correctly.
- Improved the COLLADA parser.
Linux users: There are still no pre-built packages available, but building it from source on Linux should be fairly straightforward. Follow the instructions in the readme, but use the command git clone --recursive --branch v0.2 https://github.com/chaoticgd/wrench
to clone the repository instead of the one provided.