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* window::renderpass() -> window::get_renderpass() to make it compile with GCC. I wonder if there is a way around this. * In an attept to make the orbit_camera better, it is snapping to the same positions when moving in/out via scrolling * C++20, not latest, also latest Auto-Vk * Removed debug logs from orbit_camera * Trying to make orbit cam better: Zoom speed is now based on pivot distance
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