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<html> | ||
<head> | ||
<script> | ||
var current_screen_details; | ||
var rendering_hdr_headroom = 1; | ||
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function onRenderingHdrHeadroomSliderChanged() { | ||
rendering_hdr_headroom = Math.pow(2.0, RenderingHdrHeadroomSlider.value); | ||
RenderingHdrHeadroomSliderLabel.innerText = 'Rendering HDR headroom: ' + rendering_hdr_headroom.toFixed(2); | ||
drawWebGPUCanvas(); | ||
} | ||
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// Clear the canvas to rendering_hdr_headroom using WebGPU. | ||
async function drawWebGPUCanvas() { | ||
const canvas = document.getElementById('WebGPUCanvas'); | ||
const adapter = await navigator.gpu?.requestAdapter(); | ||
const device = await adapter?.requestDevice(); | ||
const context = canvas.getContext('webgpu') | ||
if (!device || !context) { | ||
console.error("Failed to initialize WebGPU"); | ||
return; | ||
} | ||
context.configure({ | ||
device: device, | ||
format: 'rgba16float', | ||
colorSpace: 'srgb-linear', | ||
usage: GPUTextureUsage.RENDER_ATTACHMENT, | ||
toneMapping: {mode:'clamp-to-extended'}, | ||
}); | ||
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let v = rendering_hdr_headroom; | ||
const renderPassDescriptor = { | ||
colorAttachments: [ | ||
{ | ||
view: context.getCurrentTexture().createView(), | ||
clearValue: { r:v, g:v, b:v, a: 1.0 }, | ||
loadOp: 'clear', | ||
storeOp: 'store', | ||
}, | ||
], | ||
}; | ||
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const commandEncoder = device.createCommandEncoder(); | ||
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); | ||
passEncoder.setViewport(0, 0, 32, 32, 0, 1); | ||
passEncoder.end(); | ||
device.queue.submit([commandEncoder.finish()]); | ||
} | ||
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function main() { | ||
// Configure rendering slider. | ||
RenderingHdrHeadroomSlider.addEventListener('input', onRenderingHdrHeadroomSliderChanged, false); | ||
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drawWebGPUCanvas(); | ||
} | ||
</script> | ||
</head> | ||
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<body onload='main()'> | ||
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<h1>Screen details</h1> | ||
<p id="DisplayValue">Screen HDR headroom: (unknown)</p> | ||
<p><button type="button" id="ButtonDetails">Query screen HDR headroom</button></p> | ||
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<h1>Rendering settings</h1> | ||
<p> | ||
<label id="RenderingHdrHeadroomSliderLabel" for="RenderingHdrHeadroomSlider">Rendering HDR headroom: 1.00</label>. | ||
</p> | ||
<p><input id="RenderingHdrHeadroomSlider" type="range" min="-1" max="4" step="0.1" value="0" list="tickmarks""/></p> | ||
<datalist id="tickmarks"> | ||
<option value="-1"></option> | ||
<option value="0"></option> | ||
<option value="1"></option> | ||
<option value="2"></option> | ||
<option value="3"></option> | ||
<option value="4"></option> | ||
</datalist> | ||
</body> | ||
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<h1>WebGPU rendering</h1> | ||
<p> | ||
This requires that "Experimental Web Platform features" be enabled in chrome://flags. | ||
</p> | ||
<p> | ||
WebGPU canvas that clears to HDR headroom: | ||
</p> | ||
<canvas id="WebGPUCanvas" style="width:32px; height:32px; border:1px solid black;"></canvas> | ||
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</html> |