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Speaker
Speakers are a block which allow computers to play muisic in world. They can be wrapped as peripherals (with name speaker
) and used as upgrades for pocket computers and turtles.
The speaker has a limit to the number of notes and sounds which can be played in a single tick. At most one sound (played using playSound
) can be played each tick. However, one can play up to 8 notes (using playNote
) each tick, allowing you to create complex note-block melodies using the speaker.
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maxNotesPerTick = 8
: The maximum number of notes which can be played in a single tick.
Play a note with the given volume and pitch.
The instrument name corresponds to those provided by Note Blocks. It may be one of the following strings: bass
, basedrum
, bell
, chime
, flute
, guitar
, hat
, snare
orxylophone
.
Volume may be any number between 0 and 3 inclusive. 1 is the default, with 3 being the volume of a normal note block. Like note blocks, a higher volume does not imply a louder sound, merely that it can be heard further away.
The pitch may be a number between 0 and 24 inclusive, defaulting to 1. This represents the number of times one has right-clicked a noteblock. 0 representing F♯ and 24 representing F♯ 2 octaves higher.
This will return true
if the note could be played or false
if too many notes have been played in a single tick.
Play a sound with the given volume and pitch.
The sound name corresponds to a resource name in Minecraft's sound.json
file. For instance minecraft:entity.player.levelup
is the sound one hears when leveling up.
Like .playNote
, the volume may be any value between 0 and 3 defaulting to 1.
The pitch argument is slightly different. Instead this may be any value between 0 and 2, with a larger value representing a higher pitch. One may convert from .playNote
to .playSound
pitches with the following equation: 2 ^ ((pitch - 12) / 12)
.
This will return true
if the sound could be played or false
if too many sounds were played in a single tick.