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Build and Upload Release Binaries #17

Build and Upload Release Binaries

Build and Upload Release Binaries #17

Workflow file for this run

name: Build and Upload Release Binaries
on:
release:
types: [created]
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, macos-latest, windows-latest]
include:
- os: ubuntu-latest
binary_name: lm-linux
extension: ""
- os: macos-latest
binary_name: lm-macos
extension: ""
- os: windows-latest
binary_name: lm-windows
extension: ".exe"
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
submodules: recursive # This ensures submodules are pulled and initialized
- name: Install dependencies on Linux
if: matrix.os == 'ubuntu-latest'
run: sudo apt-get update && sudo apt-get install -y build-essential ninja-build libqhull-dev libgraphviz-dev
- name: Install dependencies on macOS
if: matrix.os == 'macos-latest'
run: brew install cmake ninja qhull graphviz # or any other required dependencies for macOS
- name: Install MSYS2
if: matrix.os == 'windows-latest'
uses: msys2/setup-msys2@v2
with:
update: true
path-type: inherit
- name: Install dependencies on Windows
if: matrix.os == 'windows-latest'
shell: msys2 {0}
run: |
pacman -Syu --noconfirm
pacman -S --needed --noconfirm base-devel
pacman -S --needed --noconfirm msys2-runtime-devel
pacman -S --needed --noconfirm mingw-w64-x86_64-toolchain
pacman -S --needed --noconfirm mingw-w64-x86_64-cmake
pacman -S --needed --noconfirm mingw-w64-x86_64-ninja
pacman -S --needed --noconfirm mingw-w64-x86_64-qhull
pacman -S --needed --noconfirm mingw-w64-x86_64-zlib
pacman -S --needed --noconfirm mingw-w64-x86_64-graphviz
- name: Build binary on Linux and macOS
if: matrix.os != 'windows-latest'
run: make
shell: bash
- name: Build binary on Windows
if: matrix.os == 'windows-latest'
shell: msys2 {0}
run: make
- name: Upload Release Asset
if: github.event_name == 'release'
uses: actions/upload-release-asset@v1
with:
upload_url: ${{ github.event.release.upload_url }}
asset_path: ./build/${{ matrix.binary_name }}${{ matrix.extension }}
asset_name: ${{ matrix.binary_name }}${{ matrix.extension }}
asset_content_type: application/octet-stream