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Hand Refiner w/ MeshGraphormer for InvokeAI

A quick implementation of hand refining with Microsoft's Meshgraphormer for InvokeAI.

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Installation

Go to your nodes folder in your root directory and clone this repo

git clone https://github.com/blessedcoolant/invoke_meshgraphormer.git

You might have to manually install a couple of extra dependencies in your Invoke venv.

pip install trimesh rtree yacs

Models

The required models will be automatically downloaded by Invoke's Model Download API.

Usage

This extension consists of one node - Hand Depth w/ MeshGraphormer.

Inputs:

  • Image: PIL.Image - Any image with hands in it
  • Resolution: int - The size of the depth map to be generated
  • Mask Padding: int - The size of the padding that is to be applied around the hand region when generating the mask.
  • Offload: bool - Offload the model after generation

Outputs

  • Image: PIL.Image - A depth map with fixed hand shapes
  • Mask: PIL.Image - A bounding box mask around the areas of the hand
  • Width: int - Width of the output image
  • Height: int - Height of the output image

This extension consists of one node - Hand Depth w/ MeshGraphormer. This node takes in an image and outputs a hand depth map and a mask for the hand area. Use this depth map with a depth ControlNet model and you can use the mask to create a Denoise Mask for your hand-fix pass so only the hand are denoised.

Example workflow is provided in the workflow folder.

Contribution

Feel free to fix anything or improve it anyway and make a PR. Thank you!

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Microsoft's Meshgraphormer for InvokeAI

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