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update changelog
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apple1417 committed Dec 16, 2024
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[427c8734](https://github.com/bl-sdk/unrealsdk/commit/427c8734)

- Fixed that `unrealsdk::commands::has_command` and `unrealsdk::commands::remove_command` were case
sensitive, while `unrealsdk::commands::add_command` and the callbacks were not. Commands should be
now be case insensitive everywhere.

[b641706d](https://github.com/bl-sdk/unrealsdk/commit/b641706d)

- Fixed that the executed command message of custom sdk commands would not appear in console if you
increased the minimum log level, and that they may have appeared out of order with respects to
native engine messages.

[b652da13](https://github.com/bl-sdk/unrealsdk/commit/b652da13)

- Added an additional console command hook in BL2, to cover commands not run directly via console.

[1200fca4](https://github.com/bl-sdk/unrealsdk/commit/1200fca4)

- Renamed the `unrealsdk.locking_process_event` (previously `UNREALSDK_LOCKING_PROCESS_EVENT`)
setting to `unrealsdk.locking_function_calls`, and expanded it's scope to cover all function
calls. This fixes a few more possibilities for lockups.

[bebaeab4](https://github.com/bl-sdk/unrealsdk/commit/bebaeab4)


## v1.4.0
- Fixed that UE3 `WeakPointer`s would always return null, due to an incorrect offset in the
`UObject` header layout.
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