Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Matt-Hurd authored May 19, 2019
1 parent ff989be commit 8593a79
Showing 1 changed file with 6 additions and 5 deletions.
11 changes: 6 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
# BL2 PythonSDK
A BL2 Plugin enabling using Python to write plugins that interact directly with BL2 objects
# UnrealEngine PythonSDK
An UnrealEngine Plugin enabling using Python to write plugins that interact directly with UE objects

Based off of Borderlands2SDK by McSimp, drmalc's bl2monitor, TheFeckless' UE3 SDK Generator, zeroKilo's ProxyDllMaker, Erik JS' ME1 ASI Loader, and more
## List of compatible games
* Borderlands 2 (1.8.7)
* Borderlands: The Pre-Sequel!

## Installation

Begin by [downloading the latest version of `PythonSDK.zip` here](https://github.com/Matt-Hurd/BL2-SDK/releases).

Your game must be hexedited for mods to be able to make changes in game. If you have not done this previously, [Borderlands Community Mod Manager](https://github.com/BLCM/BLCMods/wiki/Borderlands-Community-Mod-Manager) will do it for you.

For PythonSDK to be able to interact with the game, you must add a few things to the game's Win32 folder. If you already have PluginLoader installed, you are all set to go and may skip ahead to Step 6.

Expand All @@ -28,7 +29,7 @@ For PythonSDK to be able to interact with the game, you must add a few things to
`py <python code>` runs arbitrary python code.
`pyexec <python file>` runs arbitrary python files from `binaries/Win32/Plugins/Python/`.

## Ingame Mod Manager
## Borderlands Ingame Mod Manager

On the main menu, `Downloadable Content` is replace with `Mods`
![Mods](https://i.imgur.com/HOHcwYh.jpg)
Expand Down

0 comments on commit 8593a79

Please sign in to comment.