Removed ESIK_Result parameter from the delegate on SIK_JoinLobby_AsyncFunction #6
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Removed casting from an EChatRoomEnterResponse to an ESIK_Result and broadcasting that value, which would have unintended consequences if someone tried to use that value. In fact, the LobbyEnter_t callback doesn't even have an EResult property, so I removed it from the delegate altogether.
A good replacement would be to broadcast the Param.m_ulSteamIDLobby of the lobby, which would provide an easy way to see if the callback had a bad response (SteamId would be 0 in this case).