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Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.

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wadlib

Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.

For the manual, please visit: https://github.com/bcsanches/wadlib/wiki

For latest release, please visit: https://github.com/bcsanches/wadlib/releases/tag/v0.0.1

Supports:

  • Levels loading and rendering
  • GL Nodes - http://glbsp.sourceforge.net/
  • Flats exportation, per level or all flats
  • Wall textures exportation, per level or all textures
  • Wall exportation to Ogre Mesh

In progress:

  • Exports floors and ceilings
  • Exports movable parts (doors, elevators, etc) as separated meshes

Test level with Ogitor 2d map viewer

This is not a Doom port, just a tool for creating triangle meshes from doom maps and playing with it on modern engines. Free for commercial use, open source under the ZLib License.

https://github.com/bcsanches/wadlib

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Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.

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