Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.
For the manual, please visit: https://github.com/bcsanches/wadlib/wiki
For latest release, please visit: https://github.com/bcsanches/wadlib/releases/tag/v0.0.1
Supports:
- Levels loading and rendering
- GL Nodes - http://glbsp.sourceforge.net/
- Flats exportation, per level or all flats
- Wall textures exportation, per level or all textures
- Wall exportation to Ogre Mesh
In progress:
- Exports floors and ceilings
- Exports movable parts (doors, elevators, etc) as separated meshes
This is not a Doom port, just a tool for creating triangle meshes from doom maps and playing with it on modern engines. Free for commercial use, open source under the ZLib License.