Merge pull request #399 from kurokobo/v2023.11.28 #746
Annotations
13 warnings
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/[email protected], actions/[email protected], actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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AmongUsCapture/ServerSocket.cs#L40
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/ServerSocket.cs#L45
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/ServerSocket.cs#L50
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/ServerSocket.cs#L55
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/Memory/GameMemReader.cs#L116
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/Memory/GameMemReader.cs#L121
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/Memory/GameMemReader.cs#L226
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AmongUsCapture/Settings.cs#L27
The variable 'e' is declared but never used
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AmongUsCapture/DiscordHandler.cs#L75
The variable 's' is assigned but its value is never used
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AmongUsCapture/Memory/GameMemReader.cs#L148
The variable 'e' is declared but never used
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