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Feat/player physics #161

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wants to merge 3 commits into from
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Feat/player physics #161

wants to merge 3 commits into from

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piellardj
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This PR changes the player physics so that:

  • it remains stable even under low FPS (the player no longer enters the ground)
  • it takes into account the voxels and not the heightmap, which means all objects are "hard" (trees for instance)

@piellardj piellardj requested a review from Sceat November 6, 2024 18:17
@piellardj piellardj self-assigned this Nov 6, 2024
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@piellardj
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Closed automatically by Github because I renamed the branch.
New PR is here: #162.

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