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Feat/player physics and camera collisions #162

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This PR changes the player physics so that:

it remains stable even under low FPS (the player no longer enters the ground)
it takes into account the voxels and not the heightmap, which means all objects are "hard" (trees for instance)

@piellardj piellardj requested a review from Sceat November 9, 2024 20:30
@piellardj piellardj self-assigned this Nov 9, 2024
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@piellardj piellardj mentioned this pull request Nov 9, 2024
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