Virtual Reality (VR/XR/MR/AR) support is in!
While I have not tested any of that myself, @ninjamode contributed shader/script fixes needed for VR to work, and @b0nes164 did additional GPU sorting code fixes for GPUs in devices like Quest 3. All of that came in PR #146.
- Reportedly works now: Quest 3, Quest Pro, HTC Vive, Varjo Aero.
- Does not work: Apple Vision Pro, probably others that lack single-pass instanced rendering.
Besides this, nothing else really changed; the version bump from 0.9 to 1.0 makes it sound like a larger release than it actually is :)