-
Notifications
You must be signed in to change notification settings - Fork 2
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add a test to make sure that debug drawing works.
- Loading branch information
Showing
2 changed files
with
218 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,214 @@ | ||
use std::{cmp::Ordering, sync::Arc}; | ||
|
||
use bevy::{ | ||
app::App, | ||
asset::{AssetPlugin, Assets}, | ||
math::Vec3, | ||
prelude::{Transform, TransformPlugin}, | ||
MinimalPlugins, | ||
}; | ||
use landmass::AgentOptions; | ||
|
||
use crate::{ | ||
coords::ThreeD, Agent, Agent3dBundle, AgentSettings, Archipelago3d, | ||
ArchipelagoRef3d, Island, Island3dBundle, Landmass3dPlugin, NavMesh3d, | ||
NavMeshHandle, NavigationMesh3d, | ||
}; | ||
|
||
use super::{ | ||
draw_archipelago_debug, DebugDrawer, LineType, PointType, TriangleType, | ||
}; | ||
|
||
struct FakeDrawer { | ||
points: Vec<(PointType, Vec3)>, | ||
lines: Vec<(LineType, [Vec3; 2])>, | ||
triangles: Vec<(TriangleType, [Vec3; 3])>, | ||
} | ||
impl DebugDrawer<ThreeD> for FakeDrawer { | ||
fn add_point(&mut self, point_type: crate::debug::PointType, point: Vec3) { | ||
self.points.push((point_type, point)); | ||
} | ||
|
||
fn add_line(&mut self, line_type: crate::debug::LineType, line: [Vec3; 2]) { | ||
self.lines.push((line_type, line)); | ||
} | ||
|
||
fn add_triangle( | ||
&mut self, | ||
triangle_type: crate::debug::TriangleType, | ||
triangle: [Vec3; 3], | ||
) { | ||
self.triangles.push((triangle_type, triangle)); | ||
} | ||
} | ||
|
||
impl FakeDrawer { | ||
fn new() -> Self { | ||
Self { points: vec![], lines: vec![], triangles: vec![] } | ||
} | ||
|
||
fn sort(&mut self) { | ||
fn lex_order_points(a: Vec3, b: Vec3) -> Ordering { | ||
a.x | ||
.partial_cmp(&b.x) | ||
.unwrap() | ||
.then(a.y.partial_cmp(&b.y).unwrap()) | ||
.then(a.z.partial_cmp(&b.z).unwrap()) | ||
} | ||
self.points.sort_by(|a, b| a.0.cmp(&b.0).then(lex_order_points(a.1, b.1))); | ||
self.lines.sort_by(|a, b| { | ||
a.0 | ||
.cmp(&b.0) | ||
.then(lex_order_points(a.1[0], b.1[0])) | ||
.then(lex_order_points(a.1[1], b.1[1])) | ||
}); | ||
self.triangles.sort_by(|a, b| { | ||
a.0 | ||
.cmp(&b.0) | ||
.then(lex_order_points(a.1[0], b.1[0])) | ||
.then(lex_order_points(a.1[1], b.1[1])) | ||
.then(lex_order_points(a.1[2], b.1[2])) | ||
}); | ||
} | ||
} | ||
|
||
#[test] | ||
fn draws_archipelago_debug() { | ||
let mut app = App::new(); | ||
|
||
app | ||
.add_plugins(MinimalPlugins) | ||
.add_plugins(TransformPlugin) | ||
.add_plugins(AssetPlugin::default()) | ||
.add_plugins(Landmass3dPlugin::default()); | ||
// Update early to allow the time to not be 0.0. | ||
app.update(); | ||
|
||
let archipelago_id = app | ||
.world_mut() | ||
.spawn(Archipelago3d::new(AgentOptions::default_for_agent_radius(0.5))) | ||
.id(); | ||
|
||
let nav_mesh = Arc::new( | ||
NavigationMesh3d { | ||
vertices: vec![ | ||
Vec3::new(1.0, 0.0, 1.0), | ||
Vec3::new(4.0, 0.0, 1.0), | ||
Vec3::new(4.0, 0.0, 4.0), | ||
Vec3::new(1.0, 0.0, 4.0), | ||
], | ||
polygons: vec![vec![3, 2, 1, 0]], | ||
polygon_type_indices: vec![0], | ||
} | ||
.validate() | ||
.expect("is valid"), | ||
); | ||
|
||
let nav_mesh_handle = app | ||
.world_mut() | ||
.resource_mut::<Assets<NavMesh3d>>() | ||
.add(NavMesh3d { nav_mesh, type_index_to_node_type: Default::default() }); | ||
|
||
app.world_mut().spawn(( | ||
Transform::from_translation(Vec3::new(1.0, 1.0, 1.0)), | ||
Island3dBundle { | ||
island: Island, | ||
archipelago_ref: ArchipelagoRef3d::new(archipelago_id), | ||
nav_mesh: NavMeshHandle(nav_mesh_handle.clone()), | ||
}, | ||
)); | ||
|
||
let agent = app | ||
.world_mut() | ||
.spawn(( | ||
Transform::from_translation(Vec3::new(3.0, 1.0, 3.0)), | ||
Agent3dBundle { | ||
agent: Agent::default(), | ||
archipelago_ref: ArchipelagoRef3d::new(archipelago_id), | ||
settings: AgentSettings { | ||
radius: 0.5, | ||
max_speed: 1.0, | ||
desired_speed: 1.0, | ||
}, | ||
}, | ||
)) | ||
.id(); | ||
|
||
// Sync the islands with landmass. | ||
app.update(); | ||
|
||
let archipelago = app | ||
.world() | ||
.get::<Archipelago3d>(archipelago_id) | ||
.expect("archipelago exists"); | ||
|
||
let mut fake_drawer = FakeDrawer::new(); | ||
draw_archipelago_debug(archipelago, &mut fake_drawer).unwrap(); | ||
|
||
fake_drawer.sort(); | ||
|
||
assert_eq!( | ||
fake_drawer.points, | ||
[(PointType::AgentPosition(agent), Vec3::new(3.0, 1.0, 3.0))] | ||
); | ||
|
||
assert_eq!( | ||
fake_drawer.lines, | ||
[ | ||
( | ||
LineType::BoundaryEdge, | ||
[Vec3::new(2.0, 1.0, 2.0), Vec3::new(2.0, 1.0, 5.0)] | ||
), | ||
( | ||
LineType::BoundaryEdge, | ||
[Vec3::new(2.0, 1.0, 5.0), Vec3::new(5.0, 1.0, 5.0)] | ||
), | ||
( | ||
LineType::BoundaryEdge, | ||
[Vec3::new(5.0, 1.0, 2.0), Vec3::new(2.0, 1.0, 2.0)] | ||
), | ||
( | ||
LineType::BoundaryEdge, | ||
[Vec3::new(5.0, 1.0, 5.0), Vec3::new(5.0, 1.0, 2.0)] | ||
), | ||
] | ||
); | ||
|
||
assert_eq!( | ||
fake_drawer.triangles, | ||
[ | ||
( | ||
TriangleType::Node, | ||
[ | ||
Vec3::new(2.0, 1.0, 2.0), | ||
Vec3::new(2.0, 1.0, 5.0), | ||
Vec3::new(3.5, 1.0, 3.5), | ||
] | ||
), | ||
( | ||
TriangleType::Node, | ||
[ | ||
Vec3::new(2.0, 1.0, 5.0), | ||
Vec3::new(5.0, 1.0, 5.0), | ||
Vec3::new(3.5, 1.0, 3.5), | ||
] | ||
), | ||
( | ||
TriangleType::Node, | ||
[ | ||
Vec3::new(5.0, 1.0, 2.0), | ||
Vec3::new(2.0, 1.0, 2.0), | ||
Vec3::new(3.5, 1.0, 3.5), | ||
] | ||
), | ||
( | ||
TriangleType::Node, | ||
[ | ||
Vec3::new(5.0, 1.0, 5.0), | ||
Vec3::new(5.0, 1.0, 2.0), | ||
Vec3::new(3.5, 1.0, 3.5), | ||
] | ||
), | ||
] | ||
); | ||
} |