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Ironwail 0.6.0

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@andrei-drexler andrei-drexler released this 12 May 20:32
· 1057 commits to master since this release

⚠️ Note: this release is outdated, please download the latest one instead.

Changes from 0.5.0:

  • compatibility with Quake 2021 rerelease update 3
    Note: if you have Quake on Steam, you can unzip this release anywhere and simply run the executable to play the game, including any add-ons you may have already downloaded
  • added Mods menu - you can find it directly in the main menu for mods that use standard menu graphics, and in the Options menu as a fallback (e.g. Alkaline)
  • added basic UI mouse support
  • added weapon bindings to the Controls menu and enabled scrolling
  • added new HUD styles and new hudstyle cvar (set to 0 for classic HUD)
  • support for monster counts > 3 digits in the intermission screen
  • enabled looking up/down using the mouse wheel; cl_mwheelpitch adjusts pitch increment per tick (default 5)
  • ability to show the old taunt messages when quitting (cl_confirmquit 2)
  • tweaked savegame comment, window title and status bar text for maps with no description
  • added cl_titlestats cvar (1 = show map stats in window title, 0 = use simple window title)
  • added con_notifycenter, con_notifyfade and con_notifyfadetime cvars
  • increased default particle limit from 2k to 16k
  • optimized particle rendering (based on code from @mhQuake)
  • added r_showbboxes 2 mode with PVS test
  • changed r_showbboxes to use different colors for different entity model types; you can use a negative value (e.g. r_showbboxes -1) for the old style (all white)
  • added optional copy argument for the viewpos command; when present, viewpos text will also be copied to clipboard
  • changed unknown command console behavior to show all options containing the entered string instead of simply saying 'unknown command'
  • changed default protocol to 999
  • changed QuakeC random function to never return 0 (work-around for a bug in the original QuakeC code that caused enemies to be frozen and immune to damage after spawning); set sv_gameplayfix_random 0 for the old behavior

Bug fixes

  • fixed a bug that caused stuttering on elevators and ramps in some cases
  • fixed gl_overbright_models 0 mode to match QS
  • fixed suboptimal bmodel item instancing
  • fixed maps with no lightmap information being rendered as pitch-black (instead of fullbright) in multiplayer mode
  • fixed chase cam on jumbo maps (e.g. shib8)
  • fixed LAN config menu layout in Arcane Dimensions
  • fixed 'Unknown command "Max"' message in Arcane Dimensions