Ironwail 0.3.0
Pre-release
Pre-release
andrei-drexler
released this
08 Jan 00:48
·
1331 commits
to master
since this release
⚠️ Note: this release is outdated, please download the latest one instead.
Changelog
- tentative new name; too edgy?
- added fallback path for slightly older GPUs (see updated requirements below)
- more CPU & GPU rendering optimizations (e.g. +~20% on ad_tears)
- more loading time optimizations for complex maps
- new software emulation mode (r_softemu 0=off / 1=subtle / 2=balanced / 3=raw)
- support for lightmapped liquids (r_litwater 0/1)
- fixed various vid_restart issues and simplified it to be practically instant
- changed vid_vsync, vid_fsaa and gl_texture_anisotropy to apply immediately (no vid_restart required)
- fixed various stability and Intel compatibility issues (big thank you to @j4reporting for all the testing!)
- added lightstyle interpolation for reduced eyestrain (r_lerplightstyles 0/1/2) - thanks, @mhQuake!
- added more options to the video menu
- r_scale > 4 now allowed on high-res screens
- fixed 'texture not aligned to 16 pixels' crash in mg1/horde2
- added code to handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
- updated SDL2 to 2.0.18
System requirements
Note: these requirements might not be 100% accurate since they are based solely on reported OpenGL capabilities.
There could still be unforeseen compatibility issues.
Minimum GPU | Recommended GPU | |
---|---|---|
NVIDIA | GeForce GT 420 ("Fermi" 2010) | GeForce GT 630 or newer ("Kepler" 2012) |
AMD | Radeon HD 5450 ("TeraScale 2" 2009) | Radeon HD 7700 series or newer ("GCN" 2012) |
Intel | HD Graphics 4200 ("Haswell" 2012) | HD Graphics 620 ("Kaby Lake" 2016) or newer |