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v0.14alpha10

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@amorgun amorgun released this 27 Nov 09:51
· 9 commits to main since this release

Big changes:

  • Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Implemented proper export of xrefed meshes. Now the exported model can reference meshes from other files
  • Supported parenting a mesh to a single bone #10
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model you need to export it to .whm using the previous addon version and import it back with this version.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9