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Add initial Direct2D1 samples.
Build #49: Commit 1fda10e pushed by amerkoleci
November 4, 2024 16:47 2m 8s main
November 4, 2024 16:47 2m 8s
November 4, 2024 16:28 2m 2s
fixed math for d3d12 quad sample (#7)
Build #47: Commit 08ee8f7 pushed by amerkoleci
August 4, 2024 20:06 2m 29s main
August 4, 2024 20:06 2m 29s
Framework: Add Mipmap generation using ComputeShaders on D3D12.
Build #45: Commit 52847cc pushed by amerkoleci
June 28, 2024 15:56 2m 31s main
June 28, 2024 15:56 2m 31s
Implement TextureCube rendering for D3D12.
Build #44: Commit 71c7f2e pushed by amerkoleci
June 27, 2024 15:38 2m 19s main
June 27, 2024 15:38 2m 19s
June 25, 2024 15:59 2m 59s
June 15, 2024 11:54 3m 12s
February 5, 2024 16:57 2m 20s
Text sample improvements : Text layout & Disposal issues.
Build #40: Pull request #5 synchronize by Gavin-Williams
February 5, 2024 13:07 2m 17s Gavin-Williams:main
February 5, 2024 13:07 2m 17s
FIX various warnings.
Build #39: Commit fec43b5 pushed by amerkoleci
February 5, 2024 10:13 4m 12s main
February 5, 2024 10:13 4m 12s
Correct 10_Text example.
Build #38: Commit dc38925 pushed by amerkoleci
February 5, 2024 10:03 1m 31s main
February 5, 2024 10:03 1m 31s