Mount & Blade II - mod
This Mount & Blade II: Bannerlord mod allows you to take control of friendly soldiers when the player gets knocked out during battle. This mod was inspired by Control Your Allies After Death (made by Rafaws). The key difference between these two mods is that this one allows the player to select the friendly unit they wish to control.
The mod has some options that can be configured in a json file.
- allowControlAllies (bool-default true) : if the player should be able to control ally soldiers
- true: Player can control ally and party soldiers
- false: Player can only control party soldiers
- NEW allowControlFormations (bool-default true) : if the player should be able to give orders after they have taken control of another soldier
- muteExceptions (bool-default true) : if exceptions should be posted to the ingame log
- verbose (bool-default true) : if various status messages should be posted to the ingame log
- hotkey (string-default "O") : the key that makes you take control of the soldier the camera is currently following
- messageColor (list-deafult "[128, 128, 128]"): the color of the status messages
- errorColor (list-default "[128, 0, 0]"): the color of the error messages
- autoSelectPriorityHotKey (string-default "U") : the key that makes you take control of the next eligible soldier, based on the priorites you have set in autoSelectPriority
- autoSelectPriority (list-default "[4, 1, 2, 3, 3, 2, 1, 3, 3]") the priority of the different formations/unit groups. The group with the highest formation will be the one the next soldier will be selected from. The next highest priority will be inspected if none are left in the current group and so on. (ties are allowed and will be determined based on autoSelectRandomWithinPriority)
- party companions
- infantry
- ranged
- cavalry
- horse archer
- skirmisher
- heavy infantry
- light cavalry
- heavy cavalry
- The default values are set such that the priority is as follows: (companions) > (cavalry, horse archer, light cavalry, heavy cavalry) > (ranged, skirmisher) > (infantry, heavy infantry)
- autoSelectRandomWithinPriority (bool-default true) : if ties in autoSelectPriority should be resolved at random. False means the group first in the list will be chosenn every time (i.e party companions > infantry > ranged > cavalry > horse archer > skirmisher > heavy infantry > light cavalry > heavy cavalry if we assume that all groups use the same priority)
How to control/possess a friendly NPC:
- Get knocked out :p
- Follow a friendly soldier with the camera
- You can do this by getting close to a soldier and then left clicking
- Hit the key O or U
- O to select the soldier the camera currently follows
- U to select the solder that currently has the highest priority
You can repeat this process every time the character is knocked out or killed.
You can either compile the project yourself or go to NEXUS MODS to download the module.
Bandit hideouts are fucked. You won't be able to complete them if you take control of another character.