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Merge pull request #146 from NikhilRattaNITKKR/main
Added Brick Breaker game file
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<!DOCTYPE html> | ||
<html lang="en" dir="ltr"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Breaker</title> | ||
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<style media="screen"> | ||
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body{ | ||
margin: 0; | ||
padding: 0; | ||
} | ||
#canvas{ | ||
margin: 0; | ||
padding: 0; | ||
height: 100vh; | ||
width: 100%; | ||
background-color:#eee; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<canvas id="canvas"></canvas> | ||
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<script type="text/javascript"> | ||
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var can=document.getElementById('canvas'); | ||
var ctx=can.getContext("2d"); | ||
var ballx=can.width/2; | ||
var bally=can.height/2; | ||
var dx=1; | ||
var dy=-1; | ||
var padwidth=20; | ||
var padheight=5; | ||
var padx=can.width/2; | ||
var pady=can.height-padheight; | ||
var leftPressed=false; | ||
var rightPressed=false; | ||
var brickwidth=40; | ||
var brickheight=10; | ||
var brickpadding=8; | ||
var bricktopset=15; | ||
var bricksideset=10; | ||
var c=6; | ||
var r=3; | ||
var k=0; | ||
var score=0; | ||
var lives=3; | ||
var brick=[]; | ||
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for (var i = 0; i <c; i++) { | ||
for(var j=0;j<r;j++){ | ||
brick[k++]={x:bricksideset+i*(brickwidth+brickpadding), | ||
y:bricktopset+j*(brickheight+brickpadding), | ||
status:1}; | ||
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} | ||
} | ||
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document.addEventListener("keydown",keydownfun); | ||
document.addEventListener("keyup",keyupfun); | ||
function keydownfun(e) { | ||
if(e.key == "Right" || e.key == "ArrowRight") | ||
{ rightPressed = true; | ||
} | ||
if(e.key == "Left" || e.key == "ArrowLeft") | ||
{ leftPressed = true; } | ||
} | ||
function keyupfun(e) { | ||
if(e.key == "Right" || e.key == "ArrowRight") | ||
{ rightPressed = false; | ||
} | ||
if(e.key == "Left" || e.key == "ArrowLeft") | ||
{ leftPressed = false; } | ||
} | ||
let interval=setInterval(draw,10); | ||
function draw() { | ||
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if (rightPressed) { | ||
padx+=2; | ||
} | ||
if (leftPressed) { | ||
padx-=2; | ||
} | ||
if (ballx+5>can.width||ballx-5<0) { | ||
dx=-dx; | ||
} | ||
for(k=0;k<brick.length;k++) | ||
if((bally-5<brick[k].y+brickheight)||(bally+5>brick[k])) | ||
{ | ||
if(ballx>brick[k].x && ballx<(brick[k].x+brickwidth)) | ||
{ | ||
dy=-dy; | ||
brick[k].x=0; | ||
brick[k].y=0; | ||
brick[k].status=0; | ||
score+=10; | ||
} | ||
} | ||
if (bally-5<bricktopset) { | ||
dy=-dy; | ||
} | ||
else if (bally+5>can.height-padheight) { | ||
if (ballx+10>padx && ballx-10<padx+padwidth) { | ||
dy=-dy; | ||
} | ||
else { | ||
if(lives>0) | ||
{lives--; | ||
dy=-dy; | ||
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} | ||
else{ | ||
alert("GAME OVER"); | ||
document.location.reload(); | ||
clearInterval(interval); | ||
} | ||
} | ||
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} | ||
if(score==180){ | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
ctx.fillText("YOU WON!!!",can.width/2-20,can.height/2); | ||
}else{ | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
ballx+=dx; | ||
bally-=dy; | ||
ctx.beginPath(); | ||
for(k=0;k<brick.length;k++) | ||
if(brick[k].status==1) | ||
ctx.rect(brick[k].x,brick[k].y,brickwidth,brickheight); | ||
ctx.rect(padx,pady,padwidth,padheight); | ||
ctx.fillText("Score: "+score, 190, 10); | ||
ctx.fillText("Lives: "+lives, 0, 10); | ||
ctx.arc(ballx,bally,5,0,Math.PI*2,false); | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
} | ||
</script> | ||
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</body> | ||
</html> |