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Merge pull request #105 from RamSamarthPaliwal/main
Added Johnson’s algorithm & Minimum Spanning Tree in CPP folder ( with code.cpp + beautiful readme.md ) !!! (click me & see comment for more info)
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# Algorithm johnsonAlgorithm(cost) | ||
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###### Input − The cost matrix of given Graph. | ||
###### Output − Matrix to for shortest path between any vertex to any vertex. | ||
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### Algorithm :- | ||
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``` | ||
Begin | ||
Create another matrix ‘A’ same as cost matrix, if there is no edge between ith row and jth column, put infinity at A[i,j]. | ||
for k := 1 to n, do | ||
for i := 1 to n, do | ||
for j := 1 to n, do | ||
A[i, j] = minimum of A[i, j] and (A[i, k] + A[k, j]) | ||
done | ||
done | ||
done | ||
display the current A matrix | ||
End | ||
Example | ||
``` | ||
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I added .cpp file example, use below Output to test it | ||
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###### Output | ||
``` | ||
Enter no of vertices: 3 | ||
Enter no of edges: 5 | ||
Enter the EDGE Costs: | ||
1 2 8 | ||
2 1 12 | ||
1 3 22 | ||
3 1 6 | ||
2 3 4 | ||
Resultant adj matrix | ||
0 8 12 | ||
10 0 4 | ||
6 14 0 | ||
``` |
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#include<iostream> | ||
#define INF 9999 | ||
using namespace std; | ||
int min(int a, int b); | ||
int cost[10][10], adj[10][10]; | ||
inline int min(int a, int b){ | ||
return (a<b)?a:b; | ||
} | ||
main() { | ||
int vert, edge, i, j, k, c; | ||
cout << "Enter no of vertices: "; | ||
cin >> vert; | ||
cout << "Enter no of edges: "; | ||
cin >> edge; | ||
cout << "Enter the EDGE Costs:\n"; | ||
for (k = 1; k <= edge; k++) { //take the input and store it into adj and cost matrix | ||
cin >> i >> j >> c; | ||
adj[i][j] = cost[i][j] = c; | ||
} | ||
for (i = 1; i <= vert; i++) | ||
for (j = 1; j <= vert; j++) { | ||
if (adj[i][j] == 0 && i != j) | ||
adj[i][j] = INF; //if there is no edge, put infinity | ||
} | ||
for (k = 1; k <= vert; k++) | ||
for (i = 1; i <= vert; i++) | ||
for (j = 1; j <= vert; j++) | ||
adj[i][j] = min(adj[i][j], adj[i][k] + adj[k][j]); //find minimum path from i to j through k | ||
cout << "Resultant adj matrix\n"; | ||
for (i = 1; i <= vert; i++) { | ||
for (j = 1; j <= vert; j++) { | ||
if (adj[i][j] != INF) | ||
cout << adj[i][j] << " "; | ||
} | ||
cout << "\n"; | ||
} | ||
} |
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# Kruskal’s Minimum Spanning Tree Algorithm | ||
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The algorithm is a Greedy Algorithm. The Greedy Choice is to pick the smallest weight edge that does not cause a cycle in the MST constructed so far. | ||
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### Algorithm:- | ||
``` | ||
1. Sort all the edges in non-decreasing order of their weight. | ||
2. Pick the smallest edge. Check if it forms a cycle with the spanning tree formed so far. If cycle is not formed, include this edge. Else, discard it. | ||
3. Repeat step#2 until there are (V-1) edges in the spanning tree. | ||
``` | ||
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I added code.cpp file, below is the output of file | ||
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###### Output | ||
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``` | ||
Following are the edges in the constructed MST | ||
2 -- 3 == 4 | ||
0 -- 3 == 5 | ||
0 -- 1 == 10 | ||
Minimum Cost Spanning Tree: 19 | ||
``` |
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// C++ program for Kruskal's algorithm | ||
// to find Minimum Spanning Tree of a | ||
// given connected, undirected and weighted | ||
// graph | ||
#include <bits/stdc++.h> | ||
using namespace std; | ||
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// a structure to represent a | ||
// weighted edge in graph | ||
class Edge { | ||
public: | ||
int src, dest, weight; | ||
}; | ||
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// a structure to represent a connected, | ||
// undirected and weighted graph | ||
class Graph { | ||
public: | ||
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// V-> Number of vertices, E-> Number of edges | ||
int V, E; | ||
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// graph is represented as an array of edges. | ||
// Since the graph is undirected, the edge | ||
// from src to dest is also edge from dest | ||
// to src. Both are counted as 1 edge here. | ||
Edge* edge; | ||
}; | ||
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// Creates a graph with V vertices and E edges | ||
Graph* createGraph(int V, int E) | ||
{ | ||
Graph* graph = new Graph; | ||
graph->V = V; | ||
graph->E = E; | ||
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graph->edge = new Edge[E]; | ||
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return graph; | ||
} | ||
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// A structure to represent a subset for union-find | ||
class subset { | ||
public: | ||
int parent; | ||
int rank; | ||
}; | ||
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// A utility function to find set of an element i | ||
// (uses path compression technique) | ||
int find(subset subsets[], int i) | ||
{ | ||
// find root and make root as parent of i | ||
// (path compression) | ||
if (subsets[i].parent != i) | ||
subsets[i].parent | ||
= find(subsets, subsets[i].parent); | ||
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return subsets[i].parent; | ||
} | ||
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// A function that does union of two sets of x and y | ||
// (uses union by rank) | ||
void Union(subset subsets[], int x, int y) | ||
{ | ||
int xroot = find(subsets, x); | ||
int yroot = find(subsets, y); | ||
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// Attach smaller rank tree under root of high | ||
// rank tree (Union by Rank) | ||
if (subsets[xroot].rank < subsets[yroot].rank) | ||
subsets[xroot].parent = yroot; | ||
else if (subsets[xroot].rank > subsets[yroot].rank) | ||
subsets[yroot].parent = xroot; | ||
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// If ranks are same, then make one as root and | ||
// increment its rank by one | ||
else { | ||
subsets[yroot].parent = xroot; | ||
subsets[xroot].rank++; | ||
} | ||
} | ||
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// Compare two edges according to their weights. | ||
// Used in qsort() for sorting an array of edges | ||
int myComp(const void* a, const void* b) | ||
{ | ||
Edge* a1 = (Edge*)a; | ||
Edge* b1 = (Edge*)b; | ||
return a1->weight > b1->weight; | ||
} | ||
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// The main function to construct MST using Kruskal's | ||
// algorithm | ||
void KruskalMST(Graph* graph) | ||
{ | ||
int V = graph->V; | ||
Edge result[V]; // Tnis will store the resultant MST | ||
int e = 0; // An index variable, used for result[] | ||
int i = 0; // An index variable, used for sorted edges | ||
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// Step 1: Sort all the edges in non-decreasing | ||
// order of their weight. If we are not allowed to | ||
// change the given graph, we can create a copy of | ||
// array of edges | ||
qsort(graph->edge, graph->E, sizeof(graph->edge[0]), | ||
myComp); | ||
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// Allocate memory for creating V ssubsets | ||
subset* subsets = new subset[(V * sizeof(subset))]; | ||
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// Create V subsets with single elements | ||
for (int v = 0; v < V; ++v) | ||
{ | ||
subsets[v].parent = v; | ||
subsets[v].rank = 0; | ||
} | ||
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// Number of edges to be taken is equal to V-1 | ||
while (e < V - 1 && i < graph->E) | ||
{ | ||
// Step 2: Pick the smallest edge. And increment | ||
// the index for next iteration | ||
Edge next_edge = graph->edge[i++]; | ||
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int x = find(subsets, next_edge.src); | ||
int y = find(subsets, next_edge.dest); | ||
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// If including this edge does't cause cycle, | ||
// include it in result and increment the index | ||
// of result for next edge | ||
if (x != y) { | ||
result[e++] = next_edge; | ||
Union(subsets, x, y); | ||
} | ||
// Else discard the next_edge | ||
} | ||
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// print the contents of result[] to display the | ||
// built MST | ||
cout << "Following are the edges in the constructed " | ||
"MST\n"; | ||
int minimumCost = 0; | ||
for (i = 0; i < e; ++i) | ||
{ | ||
cout << result[i].src << " -- " << result[i].dest | ||
<< " == " << result[i].weight << endl; | ||
minimumCost = minimumCost + result[i].weight; | ||
} | ||
// return; | ||
cout << "Minimum Cost Spanning Tree: " << minimumCost | ||
<< endl; | ||
} | ||
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// Driver code | ||
int main() | ||
{ | ||
/* Let us create following weighted graph | ||
10 | ||
0--------1 | ||
| \ | | ||
6| 5\ |15 | ||
| \ | | ||
2--------3 | ||
4 */ | ||
int V = 4; // Number of vertices in graph | ||
int E = 5; // Number of edges in graph | ||
Graph* graph = createGraph(V, E); | ||
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// add edge 0-1 | ||
graph->edge[0].src = 0; | ||
graph->edge[0].dest = 1; | ||
graph->edge[0].weight = 10; | ||
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// add edge 0-2 | ||
graph->edge[1].src = 0; | ||
graph->edge[1].dest = 2; | ||
graph->edge[1].weight = 6; | ||
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// add edge 0-3 | ||
graph->edge[2].src = 0; | ||
graph->edge[2].dest = 3; | ||
graph->edge[2].weight = 5; | ||
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// add edge 1-3 | ||
graph->edge[3].src = 1; | ||
graph->edge[3].dest = 3; | ||
graph->edge[3].weight = 15; | ||
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// add edge 2-3 | ||
graph->edge[4].src = 2; | ||
graph->edge[4].dest = 3; | ||
graph->edge[4].weight = 4; | ||
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// Function call | ||
KruskalMST(graph); | ||
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return 0; | ||
} |
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## (In this folder, I have added Krushal's Minimum Spanning Tree Algo) | ||
# What is Minimum Spanning Tree? | ||
Given a connected and undirected graph, a spanning tree of that graph is a subgraph that is a tree and connects all the vertices together. A single graph can have many different spanning trees. A minimum spanning tree (MST) or minimum weight spanning tree for a weighted, connected and undirected graph is a spanning tree with weight less than or equal to the weight of every other spanning tree. The weight of a spanning tree is the sum of weights given to each edge of the spanning tree. |