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Merge pull request #77 from Rinevitable/main
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Covid_Survivor
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aman-raza authored Oct 6, 2020
2 parents 50d25c4 + aabab08 commit 08d62e3
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4 changes: 4 additions & 0 deletions Covid_Survivor/README.md
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# Covid_Survivor

You can PlAY it on:-
## https://rinevitable.github.io/Covid_Survivor/covid_survivor
26 changes: 26 additions & 0 deletions Covid_Survivor/covid_survivor.html
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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Made by Rishabh Jain</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="text">
<h1>Covid Survivor </h1>
<h4>Welcome to year "2020" you have to avoid Corona Particles to survive. Survive or your Imunity will run out .</h4>

</div>
<div class="my_canvas">
<canvas id="mcanvas"></canvas>
</div>
<p>
<strong>Rules: </strong> You can move by Clicking Mouse Button, "Just like <em>Life goes in one Direction ,no turning back".</em>
</p>
<h4>PRESS F5 for Replay</h4>
<script src="covid_survivor.js" charset="utf-8"></script>

</body>
</html>

//contributed by Rishabh Jain
146 changes: 146 additions & 0 deletions Covid_Survivor/covid_survivor.js
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function load_images(){

enemy_image=new Image;
enemy_image.src="data/v1.png";

gem_image=new Image;
gem_image.src="data/gem.png";

fighter_image=new Image;
fighter_image.src= "data/superhero.png";

}

function init(){
//preparing canvas and 2d context
canvas=document.getElementById("mcanvas");
W=700; canvas.width=W;
H=400; canvas.height=H;

pen =canvas.getContext('2d');

game_over=false;//game check

//defining objects;
e1={
x:150,
y:100,
w:60,
h:60,
speed:20,
};
e2={
x:315,
y:175,
w:60,
h:60,
speed:30,
};
e3={
x:450,
y:300,
w:60,
h:60,
speed:40,
};

enemy=[e1,e2,e3];

fighter={
x:20,
y:H/2,
w:60,
h:60,
speed:20,
moving:false,
health:100,
};
gem={
x:W-100,
y:H/2,
w:60,
h:60,
};

//Adding Event listener
canvas.addEventListener('mousedown',function(){
fighter.moving=true;
console.log("mouse pressed");
});
canvas.addEventListener('mouseup',function(){
fighter.moving=false;
console.log("mouse Released");
});

}

function isTouching(rect1,rect2){

if(rect1.x<rect2.x+rect2.w && rect1.x+rect1.w>rect2.x &&
rect1.y<rect2.y+rect2.h && rect1.y+rect1.h>rect2.y){
return true
}
return false;

}

function draw(){
//clearing frame
pen.clearRect(0,0,W,H);
//draw gem and fighter_image
pen.drawImage(fighter_image,fighter.x,fighter.y,fighter.w,fighter.h);
pen.drawImage(gem_image,gem.x,gem.y,gem.w,gem.h);
//enemy images
for(let i=0;i<enemy.length;i++){
pen.drawImage(enemy_image,enemy[i].x,enemy[i].y,enemy[i].w,enemy[i].h);
}
//Score
pen.fillStyle="white";
pen.fillText("Score "+fighter.health,10,10);
}

function update(){
//fighter move
if(fighter.moving==true){
fighter.x+=fighter.speed;
fighter.health+=20;
}

for(var i =0 ;i<enemy.length;i++){
if(isTouching(enemy[i],fighter)){
fighter.health-=50;
if(fighter.health<0){
game_over=true;
alert(" Game Over Your Score: " + fighter.health);
}
}
}

if(isTouching(fighter,gem)){
game_over=true;
alert("You Won and Survived!");
return ;
}

for(var i=0;i<enemy.length;i++){
enemy[i].y+=enemy[i].speed;
if(enemy[i].y>H-enemy[i].h || enemy[i].y<0){
enemy[i].speed *= -1;
}
}
}

function gameloop(){

if(game_over==true){
clearInterval(t);
}
draw();
update();
console.log("inside loop");

}

load_images();
init();
t = setInterval(gameloop,100);
Binary file added Covid_Survivor/data/back.jpeg
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Binary file added Covid_Survivor/data/gem.png
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Binary file added Covid_Survivor/data/superhero.png
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Binary file added Covid_Survivor/data/v1.png
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21 changes: 21 additions & 0 deletions Covid_Survivor/style.css
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.text{
text-align: center;
color: #04D64E;
}
h4{
color: #D604D6;
}
p{
color: #D604D6;
}
.my_canvas{
text-align: center;
}
#mcanvas{
border: 5px green solid;
text-align: center;
background-image: url(data/back.jpeg);
}
*{
background-color: black;
}

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