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Palettes

Benjamin Marwell edited this page Apr 27, 2020 · 4 revisions

There are three palettes the overworld/chest items can have.

General Information

The very first colour in each palette is the transparent marker: rgb(0,0,0) black The listed colours are 16bit-RGB as opposed to SNES’s 15bit BGR values. For more information on the SNES palette encoding, see wiki.superfamicom.org/palettes

Due to the very nature of 15bit BGR colours, there are some rounding errors. The Super Nintendo was therefore not able to show bright white rgb(255, 255, 255) or dark black rgb(0, 0, 0).

Available Palettes

Overview

ALttP Item Palettes Overview
Figure 1: ALttP Item Palette Overview

Please note that all the item palette names are chosen arbitrary and have no special meaning. It is just a reference name. The actual colour palettes contain different colours and have almost-intersections with colours.

Green Palette

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Table 1. Green Palette

Colour name

Red value

Green value

Blue value

Transparent

0

0

0

White

248

248

248

Red

200

48

24

Dark Green

72

144

48

Light Green

152

208

112

Black

40

40

40

Light Yellow

248

208

55

Dark Yellow

184

136

32

Blue Palette

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Table 2. Blue Palette

Colour name

Red value

Green value

Blue value

Transparent

0

0

0

White

248

248

248

Pink

248

128

176

Dark Blue

80

104

168

Light Blue

144

168

232

Black

40

40

40

Light Gold

248

176

80

Dark Gold-brown

184

96

40

Red palette

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Table 3. Red Palette

Colour name

Red value

Green value

Blue value

Transparent

0

0

0

White

248

248

248

Orange-brown

200

88

48

Dark Red

176

40

40

Light Red

224

112

112

Black

40

40

40

Light Silver

184

184

200

Dark Silver

120

120

136

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