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alemart committed Jan 24, 2024
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2 changes: 1 addition & 1 deletion faq/index.html
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<h1 id="questions-answers">Questions &amp; Answers</h1>
<h2 id="what-is-martinsjs">What is MARTINS.js?</h2>
<p>MARTINS.js is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.</p>
<p>MARTINS.js is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern web browser.</p>
<p>MARTINS is a recursive acronym for MARTINS Augmented Reality Technology for Internet Software. It also happens to be my name. See, AR is part of my name. Can you believe it? <img alt="😎" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/1f60e.png" title=":sunglasses:" /></p>
<h2 id="what-is-webar">What is WebAR?</h2>
<p>Refer to the <a href="../getting-started/concepts/">concepts</a>.</p>
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8 changes: 4 additions & 4 deletions gallery/index.html
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Expand Up @@ -1609,17 +1609,17 @@ <h2 id="basic-demos">Basic demos</h2>
<div class="gallery-grid">
<div class="gallery-item">
<p><a class="_blank" href="/martins-js/demos/hello-aframe"><img alt="QR code" src="../img/qr-demo-hello-aframe.gif" /></a></p>
<p><strong>MARTINS.js + AFRAME</strong></p>
<p><strong>MARTINS.js with AFRAME</strong></p>
<p><a class="_blank" href="/martins-js/demos/hello-aframe">Launch demo</a> | <a class="_blank" href="https://github.com/alemart/martins-js/tree/master/demos/hello-aframe">View the code</a></p>
</div>
<div class="gallery-item">
<p><a class="_blank" href="/martins-js/demos/hello-three"><img alt="QR code" src="../img/qr-demo-hello-three.gif" /></a></p>
<p><strong>MARTINS.js + THREE.js</strong></p>
<p><strong>MARTINS.js with THREE.js</strong></p>
<p><a class="_blank" href="/martins-js/demos/hello-three">Launch demo</a> | <a class="_blank" href="https://github.com/alemart/martins-js/tree/master/demos/hello-three">View the code</a></p>
</div>
<div class="gallery-item">
<p><a class="_blank" href="/martins-js/demos/hello-webgl"><img alt="QR code" src="../img/qr-demo-hello-webgl.gif" /></a></p>
<p><strong>MARTINS.js + pure WebGL</strong></p>
<p><strong>MARTINS.js with pure WebGL</strong></p>
<p><a class="_blank" href="/martins-js/demos/hello-webgl">Launch demo</a> | <a class="_blank" href="https://github.com/alemart/martins-js/tree/master/demos/hello-webgl">View the code</a></p>
</div>
<div class="gallery-item">
Expand All @@ -1633,7 +1633,7 @@ <h2 id="minimal-demos">Minimal demos</h2>
<div class="gallery-grid">
<div class="gallery-item">
<p><a class="_blank" href="/martins-js/demos/hello-world"><img alt="QR code" src="../img/qr-demo-hello-world.gif" /></a></p>
<p><strong>Hello, world!</strong></p>
<p><strong>Hello, World!</strong></p>
<p><a class="_blank" href="/martins-js/demos/hello-world">Launch demo</a> | <a class="_blank" href="https://github.com/alemart/martins-js/tree/master/demos/hello-world">View the code</a></p>
</div>
<div class="gallery-item">
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50 changes: 25 additions & 25 deletions getting-started/index.html
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<ul class="md-nav__list" data-md-component="toc" data-md-scrollfix>

<li class="md-nav__item">
<a href="#what-can-you-do-with-web-based-augmented-reality" class="md-nav__link">
What can you do with Web-based Augmented Reality?
<a href="#features" class="md-nav__link">
Features
</a>

</li>

<li class="md-nav__item">
<a href="#why-use-martinsjs" class="md-nav__link">
Why use MARTINS.js?
<a href="#what-can-you-do-with-web-based-augmented-reality" class="md-nav__link">
What can you do with Web-based Augmented Reality?
</a>

</li>

<li class="md-nav__item">
<a href="#features" class="md-nav__link">
Features
<a href="#why-use-martinsjs" class="md-nav__link">
Why use MARTINS.js?
</a>

</li>
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<ul class="md-nav__list" data-md-component="toc" data-md-scrollfix>

<li class="md-nav__item">
<a href="#what-can-you-do-with-web-based-augmented-reality" class="md-nav__link">
What can you do with Web-based Augmented Reality?
<a href="#features" class="md-nav__link">
Features
</a>

</li>

<li class="md-nav__item">
<a href="#why-use-martinsjs" class="md-nav__link">
Why use MARTINS.js?
<a href="#what-can-you-do-with-web-based-augmented-reality" class="md-nav__link">
What can you do with Web-based Augmented Reality?
</a>

</li>

<li class="md-nav__item">
<a href="#features" class="md-nav__link">
Features
<a href="#why-use-martinsjs" class="md-nav__link">
Why use MARTINS.js?
</a>

</li>
Expand Down Expand Up @@ -1569,20 +1569,24 @@ <h1 id="welcome-to-martinsjs">Welcome to MARTINS.js!</h1>
<iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=star&count=true&size=large" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe>
<iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=watch&count=true&size=large&v=2" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe>

<p>Create amazing Augmented Reality experiences with <strong>MARTINS.js</strong>, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.</p>
<p>Create amazing Augmented Reality experiences with <strong>MARTINS.js</strong>, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser.</p>
<p><a class="md-button md-button--primary" href="../demo/instructions/">Try a demo</a> <a class="md-button" href="../support-my-work/"><img alt="❤️" class="gemoji heart" src="https://github.githubassets.com/images/icons/emoji/unicode/2764.png" title=":heart:" /> Support my work</a></p>
<p><img alt="👨‍💻" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/1f468-1f4bb.png" title=":man_technologist:" /> MARTINS.js is developed by <a href="https://github.com/alemart">Alexandre Martins</a> and is based on <a href="https://github.com/alemart/speedy-vision">Speedy Vision</a>.</p>
<p><img alt="📚" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/1f4da.png" title=":books:" /> Technical documentation is available at <a href="https://alemart.github.io/martins-js/">https://alemart.github.io/martins-js/</a>.</p>
<h2 id="features">Features</h2>
<ul>
<li><strong>Image tracking</strong>, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos.</li>
</ul>
<h2 id="what-can-you-do-with-web-based-augmented-reality">What can you do with Web-based Augmented Reality?</h2>
<p>Lots of exciting things that run in the web browser! No need to install apps!</p>
<ul>
<li>WebAR games</li>
<li>Marketing gimmicks</li>
<li>WebAR Games</li>
<li>Interactive art</li>
<li>Tech demos</li>
<li>...and more!</li>
</ul>
<p><a class="md-button md-button--primary" href="introduction/">WebAR Crash Course</a> <a class="md-button" href="../gallery/">Demo gallery</a></p>
<p><a class="md-button md-button--primary" href="../gallery/">Visit the Demo gallery</a></p>
<h2 id="why-use-martinsjs">Why use MARTINS.js?</h2>
<p>Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:</p>
<ul>
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<li><strong>Fully standalone!</strong> MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.</li>
<li><strong>Easy to get started!</strong> MARTINS.js can be used with a <code>&lt;script&gt;</code> tag in your page. A static HTML page is enough to get started.</li>
</ul>
<h2 id="features">Features</h2>
<p>Currently supported features:</p>
<ul>
<li><strong>Image tracking</strong>, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos.</li>
</ul>
<p><a class="md-button md-button--primary" href="introduction/">Take the Crash Course</a></p>
<h2 id="browser-compatibility">Browser compatibility</h2>
<p>MARTINS.js is compatible with the latest versions of almost all major web browsers:</p>
<p>MARTINS.js is compatible with all major web browsers:</p>
<table>
<thead>
<tr>
<th align="center">Chrome</th>
<th align="center">Edge</th>
<th align="center">Firefox</th>
<th align="center">Opera</th>
<th align="center">Safari</th>
<th align="center">Safari*</th>
</tr>
</thead>
<tbody>
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<td align="center"><img alt="✔️" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/2714.png" title=":heavy_check_mark:" /></td>
<td align="center"><img alt="✔️" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/2714.png" title=":heavy_check_mark:" /></td>
<td align="center"><img alt="✔️" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/2714.png" title=":heavy_check_mark:" /></td>
<td align="center">-</td>
<td align="center"><img alt="✔️" class="gemoji" src="https://github.githubassets.com/images/icons/emoji/unicode/2714.png" title=":heavy_check_mark:" /></td>
</tr>
</tbody>
</table>
<p>Safari support: coming soon.</p>
<p>MARTINS.js requires WebGL2 and WebAssembly. No need of WebXR.</p>
<p>* use Safari 15.2 or later.</p>
<p>MARTINS.js requires WebGL2 and WebAssembly.</p>
<h2 id="license">License</h2>
<p>Released under the <a href="../license/agpl-3.0/">AGPL 3.0</a>. A different license is available if you <a href="../support-my-work/">support my work</a>.</p>

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