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Implement viewer representations #373
Implement viewer representations #373
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This is an important (and breaking) change, can you explain why this was needed? I think we've discussed this a bit when I was trying to merge the TrajectoryViewer but don't remember details. Are we sure this does not break anything?
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It was a bug to link
structure_node
. Thestructure
trait is supposed to contain the current state of things, whilestructure_node
is an unstored AiiDA object.In the previous (buggy) version the AiiDA node would then be converted back to an ASE object losing loads of information.
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Hmm, but I think there were some design decisions involved in that. I think some of the traitlets were meant to be immutable, while the conversion to ASE was for the editor? I am not sure. No action needed if everything works (has the BasicEditor been tested?). I will take a closer look when I have time.
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Maybe it is a good idea to make the
structure_node
trait immutable because it is not meant to be modified externally. Its job is literally to be the StructureNode object corresponding to thestructure
trait (ASE).And, again, it was a mistake (probably mine) to link the
structure_node
trait instead of thestructure
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structure_node
trait is already read-only so I think we're good here. Thanks for the explanation. I'll leave this unresolved just to keep this discussion visible.