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Updated build version (3.6.1.4)
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ivan-mogilko committed Jul 15, 2023
1 parent d662b63 commit a3c9e81
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Showing 6 changed files with 20 additions and 12 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.1.3
VERSION 3.6.1.4
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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18 changes: 13 additions & 5 deletions Changes.txt
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Expand Up @@ -23,12 +23,14 @@ Editor:
(in right-to-left text mode).
- Added TextureCacheSize and SoundCacheSize properties to Default Setup. These let configure
the sizes of runtime texture and sound cache sizes respectively.
- Support '\n' linebreak character in the Label's Text and potentially other text properties.

Script API:
- Implemented Room's "After fade-out" event.
- Added eEventLeaveRoomAfterFadeout event for the global "on_event".
- Added eEventGameSaved event which runs after game was saved.
- Added Game.ResetDoOnceOnly(), which completely resets all DoOnceOnly instances.
- Added static File.ResolvePath() and File.Path attribute.

Engine:
- Significant performance improvement to scripts. Script running speed restored to a level
Expand All @@ -54,6 +56,11 @@ Engine:
of quitting the game.
- Added new config settings in "graphics" section: "sprite_cache_size" (which replaces deprecated
"cachemax" in "misc") and "texture_cache_size".
- Object.SetView now lets invalid loop and frame values, and fallbacks to using loop 0, frame 0,
printing a warning. This is also consistent with backwards-compatble SetObjectFrame() behavior.
- Engine will disable vsync in a "infinite fps" mode, because vsync prevents getting more fps.
- Engine will force any in-game debug messages to be displayed in standard message boxes,
disregarding game's "Display all messages as speech" option.
- Fixed script behavior in case a local variable was assigned a value without being initialized
with a zero memory by compiler's intruction beforehand. This is not a problem with the standard
compiler, but technically could be an issue with any custom implementation.
Expand All @@ -63,13 +70,14 @@ Engine:
when GUIs are set to be hidden during game pause (this includes blocking speech).
Normally, the speechlines are adjusting their Y position in order to not overlap GUIs,
but when GUIs are hiding during speech there should not be any need to do so.
- Object.SetView now lets invalid loop and frame values, and fallbacks to using loop 0, frame 0,
printing a warning. This is also consistent with backwards-compatble SetObjectFrame() behavior.
- Engine will disable vsync in a "infinite fps" mode, because vsync prevents getting more fps.
- Engine will force any in-game debug messages to be displayed in standard message boxes,
disregarding game's "Display all messages as speech" option.
- Fixed IsSpeechVoxAvailable() returning positive result if run from IDE and Speech folder
is empty.
- Fixed speech and messages were skipped by modifiers and other special keys (Ctrl, Alt, etc).
(regression since 3.6.0)

Engine Plugin API:
- Added IAGSEngine.ResolveFilePath() method, which resolves a script path (with location tokens)
into a proper system filepath.
- Fixed IAGSEngine.GetFontType() incorrectly reporting TTF font type for WFN fonts with more than
128 characters.

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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.1.3"
#define ACI_VERSION_STR "3.6.1.4"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,1,3
#define ACI_VERSION_MSRC_DEF 3,6,1,4
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.1.3" name="AGSEditor"/>
<assemblyIdentity version="3.6.1.4" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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2 changes: 1 addition & 1 deletion Editor/AGS.Types/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ public class Version
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "July 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
public const string AGS_EDITOR_VERSION = "3.6.1.3";
public const string AGS_EDITOR_VERSION = "3.6.1.4";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
4 changes: 2 additions & 2 deletions version.json
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@@ -1,7 +1,7 @@
{
"version": "3.6.1.3",
"version": "3.6.1.4",
"versionFriendly": "3.6.1",
"versionSp": "Beta4",
"versionSp": "Beta5",
"versionYear": "2023",
"versionMonth": "July",
"versionIsBeta": "true",
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