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Updated Changes.txt to reflect latest additions
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ivan-mogilko committed Jun 19, 2016
1 parent 92c0108 commit 0d86d7c
Showing 1 changed file with 16 additions and 4 deletions.
20 changes: 16 additions & 4 deletions Changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ Common features:
- Added Padding property for TextWindow GUI.

Editor features:
- New splash screen.
- Exposed Clickable property for room Objects in the Editor.
- Exposed TintLuminance property for room Regions in the Editor.
- Added "Close all tabs" command for the pane's context menu.
Expand All @@ -32,6 +33,7 @@ Engine features:
- Added support for vertical sync in Direct3D rendering mode.
- Made engine try to use all implemented graphic renderers in the
order of priority, if user selection failed to initialize.
- Rised default sprite cache limit for desktop platforms to 100 MB (was 20).

Scripting features:
- Added managed user structs; although currently limited to containing only
Expand All @@ -49,15 +51,20 @@ Scripting features:
- Added "#region" and "#endregion" preprocessor commands.

Script API:
- Added Script API version switch to the project's General Settings. For every
supported API version a "SCRIPT_API_vXXX" macro is introduced, where XXX are
version numbers.
- Added AudioChannel.Speed property.
- Added CharacterDirection enum and optional "direction" parameter
for Character.ChangeRoom().
- Added Character.FaceDirection().
- Added Character.DestinationX and Character.DestinationY properties.
- Added RunActiveOption() and Update() member functions to the
DialogOptionsRenderingInfo type.
- Added support for dialog_options_repexec() and dialog_options_key_press()
functions to improve handling of the custom dialog options.
- Extended Dialog Options API: added support for dialog_options_repexec() and
dialog_options_key_press() functions to improve handling of the custom
dialog options; added related compatibility project option and support for
"NEW_DIALOGOPTS_API" macro in scripts.
- Added game.dialog_options_highlight_color variable.
- Added File.Seek() function and File.Position property.
- Added IsInteractionAvailable() method to Hotspot, Object and
Expand Down Expand Up @@ -107,9 +114,14 @@ Editor bug fixes:
in the end of the script.
- Fixed incorrect compiler parsing of a static function call inside
array index brackets.
- Fixed compiling of struct member functions having name identical to existing
global function.
- Fixed compilation of struct member functions having name identical
to existing global function.
- Fixed compilation of structs having members with names identical
to non-basic types, global variables and game entities (such as characters,
GUI, etc).
- Corrected few error messages related to struct's function declaration.
- Fixed compiler reporting errors as "runtime errors" under
certain circumstances.

Engine bug fixes:
- Fixed result of using transparency parameter of the
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