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refactor: fill in basic types in rules.ts #3365

Merged
merged 10 commits into from
Oct 8, 2024
50 changes: 27 additions & 23 deletions packages/loot-core/src/server/accounts/rules.ts
Original file line number Diff line number Diff line change
Expand Up @@ -19,11 +19,11 @@ import {
ungroupTransaction,
} from '../../shared/transactions';
import { fastSetMerge } from '../../shared/util';
import { RuleConditionEntity } from '../../types/models';
import { RuleConditionEntity, RuleEntity } from '../../types/models';
import { RuleError } from '../errors';
import { Schedule as RSchedule } from '../util/rschedule';

function assert(test, type, msg) {
function assert(test: unknown, type: string, msg: string): asserts test {
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if (!test) {
throw new RuleError(type, msg);
}
Expand Down Expand Up @@ -726,10 +726,10 @@ export function execActions(actions: Action[], transaction) {
}

export class Rule {
actions;
conditions;
actions: Action[];
conditions: Condition[];
conditionsOp;
id;
id?: string;
stage;
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constructor({
Expand Down Expand Up @@ -758,7 +758,7 @@ export class Rule {
);
}

evalConditions(object) {
evalConditions(object): boolean {
if (this.conditions.length === 0) {
return false;
}
Expand Down Expand Up @@ -795,11 +795,11 @@ export class Rule {
return Object.assign({}, object, changes);
}

getId() {
getId(): string | undefined {
return this.id;
}

serialize() {
serialize(): RuleEntity {
return {
id: this.id,
stage: this.stage,
Expand All @@ -811,28 +811,28 @@ export class Rule {
}

export class RuleIndexer {
field;
method;
rules;
field: string;
method?: string;
rules: Map<string, Set<Rule>>;

constructor({ field, method }: { field: string; method?: string }) {
this.field = field;
this.method = method;
this.rules = new Map();
}

getIndex(key) {
getIndex(key: string): Set<Rule> {
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if (!this.rules.has(key)) {
this.rules.set(key, new Set());
}
return this.rules.get(key);
}

getIndexForValue(value) {
getIndexForValue(value: unknown): Set<Rule> {
return this.getIndex(this.getKey(value) || '*');
}

getKey(value) {
getKey(value: unknown): string | null {
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if (typeof value === 'string' && value !== '') {
if (this.method === 'firstchar') {
return value[0].toLowerCase();
Expand All @@ -842,7 +842,7 @@ export class RuleIndexer {
return null;
}

getIndexes(rule) {
getIndexes(rule: Rule): Set<Rule>[] {
const cond = rule.conditions.find(cond => cond.field === this.field);
const indexes = [];

Expand All @@ -865,21 +865,21 @@ export class RuleIndexer {
return indexes;
}

index(rule) {
index(rule: Rule): void {
const indexes = this.getIndexes(rule);
indexes.forEach(index => {
index.add(rule);
});
}

remove(rule) {
remove(rule: Rule): void {
const indexes = this.getIndexes(rule);
indexes.forEach(index => {
index.delete(rule);
});
}

getApplicableRules(object) {
getApplicableRules(object): Set<Rule> {
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let indexedRules;
if (this.field in object) {
const key = this.getKey(object[this.field]);
Expand Down Expand Up @@ -912,7 +912,7 @@ const OP_SCORES: Record<RuleConditionEntity['op'], number> = {
hasTags: 0,
};

function computeScore(rule) {
function computeScore(rule: Rule): number {
const initialScore = rule.conditions.reduce((score, condition) => {
if (OP_SCORES[condition.op] == null) {
console.log(`Found invalid operation while ranking: ${condition.op}`);
Expand All @@ -937,7 +937,7 @@ function computeScore(rule) {
return initialScore;
}

function _rankRules(rules) {
function _rankRules(rules: Rule[]): Rule[] {
const scores = new Map();
rules.forEach(rule => {
scores.set(rule, computeScore(rule));
Expand All @@ -961,7 +961,7 @@ function _rankRules(rules) {
});
}

export function rankRules(rules) {
export function rankRules(rules: Iterable<Rule>): Rule[] {
let pre = [];
let normal = [];
let post = [];
Expand All @@ -986,7 +986,7 @@ export function rankRules(rules) {
return pre.concat(normal).concat(post);
}

export function migrateIds(rule, mappings) {
export function migrateIds(rule: Rule, mappings: Map<string, string>): void {
// Go through the in-memory rules and patch up ids that have been
// "migrated" to other ids. This is a little tricky, but a lot
// easier than trying to keep an up-to-date mapping in the db. This
Expand Down Expand Up @@ -1038,7 +1038,11 @@ export function migrateIds(rule, mappings) {
}

// This finds all the rules that reference the `id`
export function iterateIds(rules, fieldName, func) {
export function iterateIds(
rules: Rule[],
fieldName: string,
func: (rule: Rule, id: string) => unknown,
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): void {
let i;

ruleiter: for (i = 0; i < rules.length; i++) {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -567,7 +567,7 @@ export async function applyActions(
}

export function getRulesForPayee(payeeId) {
const rules = new Set();
const rules = new Set<Rule>();
iterateIds(getRules(), 'payee', (rule, id) => {
if (id === payeeId) {
rules.add(rule);
Expand Down
2 changes: 1 addition & 1 deletion packages/loot-core/src/types/models/rule.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ import { type ScheduleEntity } from './schedule';

export interface NewRuleEntity {
stage: string;
conditionsOp: 'any' | 'and';
conditionsOp: 'or' | 'and';
conditions: RuleConditionEntity[];
actions: RuleActionEntity[];
tombstone?: boolean;
Expand Down
6 changes: 6 additions & 0 deletions upcoming-release-notes/3365.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
---
category: Maintenance
authors: [UnderKoen]
---

Add more strict types to `account/rules.ts`
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