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@thojkooi thojkooi released this 01 Dec 22:49
· 7574 commits to release since this release

CHANGE LOG SUMMARY

CHANGED

  • Keyword local to private (1.54) (#2755)
  • Overhauled Repair (#2861)
  • Command typeName with isEqualType (1.54) (#2856)
  • Updated spotting scope model (#2832)
  • Interaction Menu Animation Setting And PreExpand First Level (#2777)
  • Code cleanup UI (#2368)
  • Code cleanup DAGR (#2278)
  • Code cleanup Concertina_wire (#2277)
  • Code cleanup Kestrel 4500 module (#2152)
  • Code cleanup Weather (#2007)
  • Code cleanup HitReactions (#2611)
  • Code cleanup NoRadio (#2610)
  • Code cleanup Backpacks (#2607)
  • Code cleanup Respawn (#2602)
  • Code cleanup Goggles (#2648)
  • Code cleanup Interaction (#2635)
  • Code cleanup WeaponSelect (#2626)
  • Code cleanup SafetyMode (#2625)
  • Code cleanup Grenades (#2612)
  • Code cleanup Common (#2683)
  • Code cleanup Sandbags (#2598)
  • Code cleanup Tripod (#2598)
  • Code cleanup Ladder (#2598)
  • Code cleanup LaserPointer (#2871)
  • Code cleanup AmbientSounds (#2847)
  • Macro definitions cleanup (#2805)
  • Replaced the inWater method by isUnderwater (#2771)
  • Nametags cleanup isSpeaking for ACRE (#2824)
  • Spectator updates (#2760)
  • Simplify Map Light Interactions (#2748)
  • Simplify frag config (#2670)
  • Replaced isAlive function with alive command (#2622)
  • Improved Slideshow API (#2613)
  • PAK and Surgical Kit strings normalized inside modules (#2578)
  • Wirecutters update Fence Configs, use faster getModelInfo (#2781)
  • Supply Box pallets to heavy cargo (#2726)
  • Rework modifier key (#2598)
  • Handle odd selection/hitpoint names better (#2819)

FIXED

  • Changed ACE_time back to time in comments where appropriate (#2780)
  • Wounds do not reopen after implementing the fix from #2646 (#2878)
  • Can't use speed limiter on UGV (#2875)
  • Driving UGV will throw out errors from nametags if you drive close to players (#2873)
  • Altimeter doesn't show time on map (#2872)
  • Earplugs not removed on respawn (#2837)
  • No earplugs added on respawn (#2835)
  • RHS machinegunners do not have ear plugs (#2833)
  • No shape RPT errors for Map Flashlights (#2828)
  • Script error handleNetEvent (#2820)
  • Map flashlight stays floating after forced disconnect/kick (#2810)
  • Can't handcuff own side (#2782)
  • Mini-Spike AT Missiles Striking the Ground Beneath Targets (#2776)
  • Spectator vision mode can't be changed in External camera (#2774)
  • Virtual arsenal guys have bad hitpoints (#2768)
  • canTreat not working for disabled items (#2765)
  • FCS for 35 mm AA gun not handling elevation correctly, cant adjust distance for Air-Burst ammo (#2750)
  • Sometimes a RPG-soldier when fired, gets damages or loses consciousness(!empty and flat places of map) (#2747)
  • Wheel repair doesn't work correctly on RHS HMMWV (#2742)
  • Map darkness/Brightness does not work on three monitors (#2734)
  • Advanced Ballistics partially broken (#2709)
  • Supply box take the same space as small Ammo boxes (#2702)
  • Rangecard empty (#2696)
  • Spectator 3D icons not working (#2676)
  • Medicals given start at -1 minute (#2672)
  • Rallypoint placement time has wrong fromat (#2662)
  • Can't repair car engine/body because of script error (#2643)
  • Virtual entity Zeus doesn't work properly with forced interface (#2642)
  • Remove nametags and actions on hidden units (#2596)
  • Spectator still running while session is lost (#2592)
  • XM307A Cannot be moved, while XM307 and other static can be moved (#2590)
  • Attached items on a dedicated server (#2541)
  • Bunch of bugs with medical menu (#2528)
  • Shouldn't be able to access cargo of a destroyed vehicle (#2523)
  • Spectator map view is very laggy with high number of units (#2514)
  • Advanced Medical Heal hitpoints doesn't work (#2498)
  • Settings (size, colour) of menu interaction cannot be saved. (#2486)
  • Body Repairpoint is not on the right position on a hatchback (#2452)
  • Medical Facility or Medical Vehicle not working if vehicle is BLUEFOR class (#2423)
  • Sitting - getting blasted to the sky when elevation is above 0 on object (#2391)
  • Alca AG Vikhr missiles do not seem to lock (#2349)
  • Fire Control System is not working (#2126)
  • Greyhawk manual fire (#1898)
  • Killed eventhandler is ran/triggered twice because of ACE3 (#1859)
  • Laser target doesn't update position (#1715)
  • Explosives won't rotate at placement (#1235)
  • Events at mission start/loading (#148)
  • Remove nametags and actions on hidden units (#2892)
  • Add all wound types to bandage treatment configs (#2886)
  • UGV speed limiter (#2884)
  • UGV nametags script error (#2882)
  • Updating Base Classes for 1.54 (#2865)
  • Repair Overhaul (#2861)
  • Inventory Resize UI - changes for 1.54 GL-Mags (#2857)
  • Issue with forEach Loops and deleteAt Index (#2848)
  • Update FCS display after distance adjust (#2842)
  • Move bandage log before basic exit (#2841)
  • Overpresure - Misc fixes (#2840)
  • ACE_twistDirection (#2839)
  • Display basicMed wounds for AI in mixed mode (#2830)
  • Fix empty flashlightProxy model and delete map glow lights from disconnecting players (#2829)
  • Add method to deal with new hitpoints (#2813)
  • Broken repair point selection code (#2798)
  • Merkava/Patria tracer color (#2795)
  • Fixed small UAV carrying a lot of cargo (#2793)
  • Captives duplicate animEH (#2783)
  • Lead calculation for vehicle FCS (#2779)
  • Medical location check when set to disabled for PAK/Surgical (#2767)
  • Spectator updates (#2760)
  • Privates in Map module (#2746)
  • Use AGL for sitting setPos (#2745)
  • Medical Menu Fixes (#2743)
  • Map effects / flashlights for TrippleHead (#2736)
  • Gun smoke on AMV (#2708)
  • Attach getIn/Out run on local unit (#2681)
  • Disable loading into locked vehicles (#2680)
  • Missing magazines after certain scenarios (#2679)
  • Use ACE_gameTime for triage card (#2674)
  • Broken time format for rallypoints (#2663)
  • Zeus forced interface broken (#2645)
  • "cannot load sound .wss" RPT error (#2625)
  • Dedicated server AI thrown flasbangs do nothing (#2612)
  • Laser Update Position Bug (#2605)
  • Delay setUnconscious until the settings are inited (#2604)
  • fixFloating resetting reflector hitpoints (#2601)
  • Spectator view if called instantly (#2597)
  • Litter flying over ground (#2582)
  • Invisible Tactical Ladder (#2581)
  • Assign vehicle module for prefilled vehicle (#2565)
  • Don't disable locking for base RocketPods (#2560)
  • Change Wheel action on front wheels of RHS BTR family are placed near interaction point (#2751)
  • Leg Damage, Stuck Walking (#2389)
  • Privates in Map module (#2746)
  • Dedicated server AI thrown flasbangs do nothing (#2612)
  • Pedantic errors and redefinition of M_PI variable in extensions (#2382)

ADDED

  • Handcuffing module (#2783)
  • Custom repair points for a few vehicles (#2888)
  • Read settings from paramsArray (params in description.ext) (#2826)
  • Interactable Road Cone and Road Barrier (#2797)
  • Function hasHatch (#2792)
  • Map Gestures Settings (#2766)
  • Disable NVGs in sight (#2699)
  • Support for virtual cargo (#2628)
  • Sitting Framework (#2620)
  • Zeus Modules for Adding Spare Parts (#2617)
  • Interaction to quickly pass a magazine (#2390)
  • Parse List Common Function (#2257)
  • waitUntilAndExecute Function (#2254)
  • Vehicle rearming (#2164)
  • Vehicle refueling (#2141)
  • Field of View based dynamic view distance (Mk 1 eyeballs integration) (#2133)
  • Realistic names for Ka-60 v2 (#2831)
  • Add earplugs based on loudness and give to MGs (#2834)
  • Error Checking to Settings (#2766)
  • Showhud setter (#2753)
  • Set Default Channel at mission start (#2650)
  • Global event for "CaptiveStatusChange" (#2649)
  • Hand signals (Tactical Hand Signals integration) (#2219)
  • Interact menu settings after init (#2623)
  • Portuguese translations (#2845 #2789)
  • Polish translations (#2562 #2653 #2825)
  • Russian translations (#2821)
  • German translations (#2659)
  • Missing English strings (#2563)

REMOVED

  • Vignette (#2368)
  • Manual team synching (now handled by CBA) (#2803)
  • Enable optics in adjusted prone stances (now handled in Vanilla) (#2703)
  • Pain diagnosis on dead patients (#2543)
  • Check ammo action on destroyed static weapons (#2685)

A full list of merged pull requests