Version 3.4.0
CHANGE LOG SUMMARY
CHANGED
- Keyword local to private (1.54) (#2755)
- Overhauled Repair (#2861)
- Command typeName with isEqualType (1.54) (#2856)
- Updated spotting scope model (#2832)
- Interaction Menu Animation Setting And PreExpand First Level (#2777)
- Code cleanup UI (#2368)
- Code cleanup DAGR (#2278)
- Code cleanup Concertina_wire (#2277)
- Code cleanup Kestrel 4500 module (#2152)
- Code cleanup Weather (#2007)
- Code cleanup HitReactions (#2611)
- Code cleanup NoRadio (#2610)
- Code cleanup Backpacks (#2607)
- Code cleanup Respawn (#2602)
- Code cleanup Goggles (#2648)
- Code cleanup Interaction (#2635)
- Code cleanup WeaponSelect (#2626)
- Code cleanup SafetyMode (#2625)
- Code cleanup Grenades (#2612)
- Code cleanup Common (#2683)
- Code cleanup Sandbags (#2598)
- Code cleanup Tripod (#2598)
- Code cleanup Ladder (#2598)
- Code cleanup LaserPointer (#2871)
- Code cleanup AmbientSounds (#2847)
- Macro definitions cleanup (#2805)
- Replaced the inWater method by isUnderwater (#2771)
- Nametags cleanup isSpeaking for ACRE (#2824)
- Spectator updates (#2760)
- Simplify Map Light Interactions (#2748)
- Simplify frag config (#2670)
- Replaced isAlive function with alive command (#2622)
- Improved Slideshow API (#2613)
- PAK and Surgical Kit strings normalized inside modules (#2578)
- Wirecutters update Fence Configs, use faster getModelInfo (#2781)
- Supply Box pallets to heavy cargo (#2726)
- Rework modifier key (#2598)
- Handle odd selection/hitpoint names better (#2819)
FIXED
- Changed ACE_time back to time in comments where appropriate (#2780)
- Wounds do not reopen after implementing the fix from #2646 (#2878)
- Can't use speed limiter on UGV (#2875)
- Driving UGV will throw out errors from nametags if you drive close to players (#2873)
- Altimeter doesn't show time on map (#2872)
- Earplugs not removed on respawn (#2837)
- No earplugs added on respawn (#2835)
- RHS machinegunners do not have ear plugs (#2833)
- No shape RPT errors for Map Flashlights (#2828)
- Script error handleNetEvent (#2820)
- Map flashlight stays floating after forced disconnect/kick (#2810)
- Can't handcuff own side (#2782)
- Mini-Spike AT Missiles Striking the Ground Beneath Targets (#2776)
- Spectator vision mode can't be changed in External camera (#2774)
- Virtual arsenal guys have bad hitpoints (#2768)
- canTreat not working for disabled items (#2765)
- FCS for 35 mm AA gun not handling elevation correctly, cant adjust distance for Air-Burst ammo (#2750)
- Sometimes a RPG-soldier when fired, gets damages or loses consciousness(!empty and flat places of map) (#2747)
- Wheel repair doesn't work correctly on RHS HMMWV (#2742)
- Map darkness/Brightness does not work on three monitors (#2734)
- Advanced Ballistics partially broken (#2709)
- Supply box take the same space as small Ammo boxes (#2702)
- Rangecard empty (#2696)
- Spectator 3D icons not working (#2676)
- Medicals given start at -1 minute (#2672)
- Rallypoint placement time has wrong fromat (#2662)
- Can't repair car engine/body because of script error (#2643)
- Virtual entity Zeus doesn't work properly with forced interface (#2642)
- Remove nametags and actions on hidden units (#2596)
- Spectator still running while session is lost (#2592)
- XM307A Cannot be moved, while XM307 and other static can be moved (#2590)
- Attached items on a dedicated server (#2541)
- Bunch of bugs with medical menu (#2528)
- Shouldn't be able to access cargo of a destroyed vehicle (#2523)
- Spectator map view is very laggy with high number of units (#2514)
- Advanced Medical Heal hitpoints doesn't work (#2498)
- Settings (size, colour) of menu interaction cannot be saved. (#2486)
- Body Repairpoint is not on the right position on a hatchback (#2452)
- Medical Facility or Medical Vehicle not working if vehicle is BLUEFOR class (#2423)
- Sitting - getting blasted to the sky when elevation is above 0 on object (#2391)
- Alca AG Vikhr missiles do not seem to lock (#2349)
- Fire Control System is not working (#2126)
- Greyhawk manual fire (#1898)
- Killed eventhandler is ran/triggered twice because of ACE3 (#1859)
- Laser target doesn't update position (#1715)
- Explosives won't rotate at placement (#1235)
- Events at mission start/loading (#148)
- Remove nametags and actions on hidden units (#2892)
- Add all wound types to bandage treatment configs (#2886)
- UGV speed limiter (#2884)
- UGV nametags script error (#2882)
- Updating Base Classes for 1.54 (#2865)
- Repair Overhaul (#2861)
- Inventory Resize UI - changes for 1.54 GL-Mags (#2857)
- Issue with forEach Loops and deleteAt Index (#2848)
- Update FCS display after distance adjust (#2842)
- Move bandage log before basic exit (#2841)
- Overpresure - Misc fixes (#2840)
- ACE_twistDirection (#2839)
- Display basicMed wounds for AI in mixed mode (#2830)
- Fix empty flashlightProxy model and delete map glow lights from disconnecting players (#2829)
- Add method to deal with new hitpoints (#2813)
- Broken repair point selection code (#2798)
- Merkava/Patria tracer color (#2795)
- Fixed small UAV carrying a lot of cargo (#2793)
- Captives duplicate animEH (#2783)
- Lead calculation for vehicle FCS (#2779)
- Medical location check when set to disabled for PAK/Surgical (#2767)
- Spectator updates (#2760)
- Privates in Map module (#2746)
- Use AGL for sitting setPos (#2745)
- Medical Menu Fixes (#2743)
- Map effects / flashlights for TrippleHead (#2736)
- Gun smoke on AMV (#2708)
- Attach getIn/Out run on local unit (#2681)
- Disable loading into locked vehicles (#2680)
- Missing magazines after certain scenarios (#2679)
- Use ACE_gameTime for triage card (#2674)
- Broken time format for rallypoints (#2663)
- Zeus forced interface broken (#2645)
- "cannot load sound .wss" RPT error (#2625)
- Dedicated server AI thrown flasbangs do nothing (#2612)
- Laser Update Position Bug (#2605)
- Delay setUnconscious until the settings are inited (#2604)
- fixFloating resetting reflector hitpoints (#2601)
- Spectator view if called instantly (#2597)
- Litter flying over ground (#2582)
- Invisible Tactical Ladder (#2581)
- Assign vehicle module for prefilled vehicle (#2565)
- Don't disable locking for base RocketPods (#2560)
- Change Wheel action on front wheels of RHS BTR family are placed near interaction point (#2751)
- Leg Damage, Stuck Walking (#2389)
- Privates in Map module (#2746)
- Dedicated server AI thrown flasbangs do nothing (#2612)
- Pedantic errors and redefinition of M_PI variable in extensions (#2382)
ADDED
- Handcuffing module (#2783)
- Custom repair points for a few vehicles (#2888)
- Read settings from paramsArray (params in description.ext) (#2826)
- Interactable Road Cone and Road Barrier (#2797)
- Function hasHatch (#2792)
- Map Gestures Settings (#2766)
- Disable NVGs in sight (#2699)
- Support for virtual cargo (#2628)
- Sitting Framework (#2620)
- Zeus Modules for Adding Spare Parts (#2617)
- Interaction to quickly pass a magazine (#2390)
- Parse List Common Function (#2257)
- waitUntilAndExecute Function (#2254)
- Vehicle rearming (#2164)
- Vehicle refueling (#2141)
- Field of View based dynamic view distance (Mk 1 eyeballs integration) (#2133)
- Realistic names for Ka-60 v2 (#2831)
- Add earplugs based on loudness and give to MGs (#2834)
- Error Checking to Settings (#2766)
- Showhud setter (#2753)
- Set Default Channel at mission start (#2650)
- Global event for "CaptiveStatusChange" (#2649)
- Hand signals (Tactical Hand Signals integration) (#2219)
- Interact menu settings after init (#2623)
- Portuguese translations (#2845 #2789)
- Polish translations (#2562 #2653 #2825)
- Russian translations (#2821)
- German translations (#2659)
- Missing English strings (#2563)
REMOVED