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Version 3.15.0

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@github-actions github-actions released this 24 May 14:18

Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Viewports (#8480)
  • Add Marker Flags (#8696)
  • Casings - Add infantry bullet casings (#8857)
  • Aircraft - Drone Tools (#8276)
  • User Interface - Add ability to hide Default Action Icon (#8883)
  • Vehicles - Add cruise control (#8792)
  • Finger - Add scaling settings (#8676)
  • Medical GUI - Add setting to show blood loss (#8450)
  • Slideshow - Add support for texture selections (#8702)

FIXED:

  • Cargo - Limit rename text length (#8915)
  • Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
  • Cookoff - Fix locality of fire_removeFireSource event (#8907)
  • Interaction - Fix handle animation name for carrier doors (#8909)
  • Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
  • CSW - Fix missing magazine on assembling (#8880)
  • Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
  • Spottingscope - Fix destruction of Spotting Scope (#8893)
  • Common - Fix undefined variable for isModLoadedCache (#8872)
  • CSW - Fix AI reloading (#8871)
  • Laser - Fix seeker owner return value (#8862)
  • Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
  • Fire - Fix fire damage not causing burn wounds (#8750)
  • Interact Menu - Add blocking while editing CT_EDIT (#8796)
  • Medical Statemachine - Improve edge case death handling (#8788)
  • Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
  • SOG Compat - Fix remote punji traps not causing damage (#8755)
  • Weather - Fix calculateRoughnessLength detecting buildings above sea level (#8709)
  • SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
  • Medical AI - Fix AI not performing CPR (#8762)
  • Overheating - Fix set temperature functions (#8770)
  • SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
  • RHS Compats - Fix various UBCs (#8688)

IMPROVED:

  • Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
  • Cookoff - Adds heating effect to cookoff (#8685)
  • Tagging - Add more tags (#8908)
  • Medical Damage - Improve falling and collision damage (#8861)
  • Vehicles - Add cruise control/speed limiter to boats (#8905)
  • Overheating - Add barrel mass config value (#8906)
  • Common - Add separate blockSpeaking status for acre direct (#8904)
  • Cargo - Make player carry/drag item on unload (#8797)
  • Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
  • Medical Vitals - Add event to vitals loop (#8891)
  • Cargo - Remove the ability to load cooked-off items (#8876)
  • Pylons - Show ammo description in pylon loadout tooltips (#8881)
  • Field Rations - Add sunflower seeds (#8833)
  • maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
  • Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
  • Grenades - Add fire source to incendiary grenades (#8756)
  • Advanced Fatigue - Improve misc. code (#8800)
  • General - Change object config lookups to configOf (#8795)
  • Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
  • CSW - Add reloading from nearSupplies (#8776)
  • Arsenal - Improve magazine removal after weapon switch (#8786)
  • Medical - Rework wound handling (#8278)
  • Medical Treatment - Add preferred seats for loading patients (#8789)
  • Arsenal - Improve addWeaponItem usage (#8813)
  • Medical Status - Add isDamageAllowed check to setDead (#8803)
  • Cargo - Improve config and fnc_getNameItem (#8777)
  • Cargo - Add ability to disabled rename on object level (#8740)
  • Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
  • Common - Add cache to fnc_isModLoaded (#8794)
  • Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
  • Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
  • Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
  • Medical - Capitalize 'Crushed Tissue' strings (#8754)
  • General - Utilize isNotEqualTo command (#8732)
  • Map Tools - Improve modded maps support (#8729)

CHANGED:

  • MapTools - Allow mod maps and compasses to use map tools (#8858)
  • CSW - Move carry mag getting code to function (#8888)
  • Vector - Disable tilting the reticule when zoomed (#8882)
  • General - Remove deprecated functions (#8878)
  • GM Compat - Fix explosives not being placeable (#8739)
  • Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
  • Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
  • Ballistics/Realistic Weights - Improve LMG_Mk200_F (#8811)
  • SOG Compat - Change mass of CSW TOW missile (#8820)
  • RHS Compat - Improve AK104/5 barrel length (#8810)
  • RHS Compats - Add [CSW] prefix to magazines (#8798)
  • Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
  • Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
  • SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
  • Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
  • Compats - Add SOG helmet hearing and dust protection (#8718)

TRANSLATIONS:

  • Korean Translation 100% done (#8899)
  • Laser/Laserpointer - Fix localization of laser (#8885)
  • Add Missing German Translation (#8870)
  • Localization - Improve Simplified Chinese (#8781)
  • RHS Compats - Fix Stringtables (#8798) (#8809)
  • Translation - Korean v2.0 (#8768)
  • Translations - Add german translations (#8771)
  • Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)