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Version 3.14.0

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@github-actions github-actions released this 21 Oct 16:23

Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
  • Add Fire component (#8245)
  • Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
  • Merge ACEX (#8415)
  • Cargo - Add ability to add custom name to cargo objects (#8023)
  • Interaction - Add interaction with terrain objects (#8103)
  • Interaction - Rename group self-interact (#8346)
  • Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
  • Add Vehicle Towing (#8380)
  • Explosives - Add exclusion from dynamic defuse action (#8171)
  • Common - Add epilepsy friendly mode (#8452)
  • UI - Infantry speed indictator (#8384)
  • S.O.G. Prairie Fire Compatibility (#8284)
  • Vehicles - Add Auto-Throttle to Planes (#8275)
  • Medical - Add treatment status events (#8385)
  • Interact Menu - Add settings for self interaction menu reordering (#8036)
  • Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
  • Night Vision - Add color variants to all generations (#8209)
  • Parachute - Add failure chance (#8226)
  • MicroDAGR - Add mode switching keybinds (#8216)
  • Markers - Add scale slider (#8059)
  • User Interface - Add setting for Development Build watermark (#8140)
  • Dragging - Add new dragging animations (#7950)
  • Name Tags - Add ability to set custom rank icon (#8174)
  • Medical - Add Alternative Survival Chance (#8192)

FIXED:

  • Overheating - Fix invalid jamTypesAllowed arrays (#8560)
  • Overheating / Nametags - Fix Global / Default settings (#8551)
  • Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
  • Interaction - Fix Open Door keybind (#8547)
  • Medical Feedback - Fix pain effects when set to Only high pain effect (#8534)
  • Towing - Fix you can still tow wreck even if you shouldn't (#8536)
  • Medical - Clean up namespaces used by (de-)serializing functions (#8514)
  • Repair - Add support for RHS optic hitpoints (#8347)
  • Small Arms - Fix for FN Minimi SPW reload (#8353)
  • Arsenal - Stop deleting unique belt items (#8483)
  • Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
  • Common - Fix arithmeticGetResult hash values extraction (#8503)
  • Refuel - Fix Endless Jerry Cans (#8348)
  • Repair - Fix claimed object abuse (#8460)
  • Common - Only switch side if necessary on person loading (#6334)
  • Medical Feedback - Stop effects on featureCamera (#8373)
  • Hit Reactions - Add check for disabled damage (#8474)
  • Explosives - Fix Dial Tone Sound Position (#8488)
  • Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
  • Common - Take container into account when replacing items (#8379)
  • Arsenal - Fix sort running twice (#8479)
  • Attach - Fix vanilla NV Marker lifetime (#8473)
  • Arsenal - Fix sortPanel clearing custom item names (#8478)
  • Repair - Skip destruction effects (#8351)
  • Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
  • Arsenal - Fix items in custom panels having mass of zero (#8462)
  • Cargo - Fix can't load Slingload_01_Base_F (#8437)
  • DAGR / Kestrel - Fix deviceKey condition (#8368)
  • CSW - Fix AI reloading from GroundWeaponHolder (#8399)
  • Dragging - Fix keyhandler removing when drop (#8443)
  • Common - Fix getAwakeAnim for some vehicles (#8435)
  • Common - Block user input on headbug fix (#8398)
  • Artillery tables - Remove duplicates from mags array (#8367)
  • Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
  • Inventory - Fix default return for currentItemListBox (#8340)
  • Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
  • Common - Fix unloading person on non-local vehicles (#8291)
  • Overheating - Drop jammed states on unit respawn (#8333)
  • Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
  • Common - Fix addToInventory replacing existing weapon (#8329)
  • DAGR - Align underlining in waypoint editing page (#8313)
  • Common - Fix ACE category duplication in Russian (#8326)
  • Rangecard - Allow use inside vehicles via interaction menu (#8310)
  • Common - Fix gesture anim lockout for some launchers (#8282)
  • Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
  • Interaction - Disable open box action when inventory is locked (#8285)
  • Explosives - Fix missing action name for setup helper object (#8288)
  • Medical - Fix minor cut re-opening (#8296)
  • Ballistics - Fix wrong shot size in birdshot strings (#8253)
  • Markers - Fix JIP scale (#8248)
  • Cargo - paradrop fixes (#8203)
  • RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
  • Dragging - Fix build issue (#8219)
  • Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
  • Particles - Fix SmokeShell Macro (#8214)
  • Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
  • General - Add missing units/weapons to cfgPatches (#8175)
  • Spectator - Fix displayUnloaded event (#8158)

IMPROVED:

  • Vehicles - Utilize setCruiseControl for speed limiter (#8273)
  • Repair - Use callback functions directly (#8508)
  • Medical GUI - Change hemorrhage text colors (#8354)
  • Repair - Optimize fnc_getClaimObjects (#8459)
  • Rearm - Allow rearming of magazines added by script (#8456)
  • Repair - Add Locations Boost Training Setting (#8349)
  • Ballistics - Cleanup & add missing magazine variants (#8410)
  • Map - Use getLightingAt (more light sources illuminate map) (#8343)
  • Medical GUI - Add ability to customize Medical GUI colors (#8350)
  • Medical - Refactor Clear Trauma Setting (#8345)
  • General - Move to CBA Settings (#8461)
  • Disarming - Add quantity to ace_disarming_dropItems event (#8232)
  • Interaction Menu - Add triage colors to icons at passengers list (#8366)
  • Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
  • Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
  • Realistic Names - Add string for black P99 (#8501)
  • Medical - Return tourniquets after PAK (#8419)
  • Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
  • Small Arms - Fix FNX-45 magazine round count (#8352)
  • General - Use engine hashmaps (#8468)
  • Common - Add settings for additional progress bar information (#8428)
  • Attach - Follow bone rotation for attached items (#8477)
  • Cargo - Add Option to Reopen Menu After Unload (#8487)
  • Use modelToWorldVisualWorld (#8489)
  • LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
  • Attach - Add event property to detect temporary detach/reattach (#8476)
  • RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
  • Docs - Fix inconsistencies in coding guidelines (#8481)
  • Arsenal - Restore curator camera state when exiting (#8464)
  • Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
  • DAGR / Kestrel - Fix deviceKey condition (#8368)
  • Add SQFC support (#8235)
  • Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
  • Captives - Add caller to captiveStatusChanged event (#8360)
  • Overheating - Add Spare Barrel Misc Item (#8374)
  • Zeus - Move to native CBA Settings (#8381)
  • Vehicles - Add configurable engine startup delay (#8327)
  • Interact Menu - Simplify fnc_renderActionPoints (#8186)
  • Medical Engine - Disable third party medical systems (#8289)
  • Dragging - Add more objects configs (#8104)
  • Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
  • Markers - Add direction/scale reset on Right Mouse Button (#8319)
  • Common - Improve vehicle icon caching implementation (#8318)
  • Medical - Hide cursor when unconscious (#8269)
  • Arsenal - Add on loadout delete event (#8294)
  • Attach - Improve IR Strobe blinking pattern and increase lifetime (#8283)
  • Parachute - Add sound effect when cutting (#8239)
  • Attach - Added attached/detaching events (#8193)
  • Vehiclelock - Improve setting name (#8225)
  • Interact Menu - Make List default (#8217)
  • Medical - Add Vehicle Crashes setting (#8149)
  • Medical - Allow unconscious unit in Taru pods (#8168)
  • Maverick - Change displayShortName to MAVL for Maverick L (#8161)

CHANGED:

  • SOG Compat - Jam types and Open bolts (#8563)
  • GM Compat - Jam types and Open bolts (#8559)
  • General - Format config classes with consistent spacing (#8550)
  • GM Compat - Fix inheritance issues (#8546)
  • Main - Add external macros for ACEX (#8540)
  • SOG Compat - Add support for M63A belt linking (#8545)
  • R3F/RHS Compat - Add vehicle damage incendiary (#8537)
  • General - Cleanup CfgPatches unit/weapon arrays (#8524)
  • General - Format config class defines to coding guidelines (+tool) (#8520)
  • General - use COMPILE_SCRIPT macro for new addons (#8516)
  • Add Global Mobilization Compatibility (#7835)
  • Ballistics - Cleanup & add missing magazine variants (#8410)
  • Extensions - Replace ace_parse_imagepath with SQF regexFind (#8243)
  • No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495)
  • Realistic Names - Add Contact DLC & PIP optics (#8413)
  • RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
  • S.O.G. Prairie Fire Compatibility (#8284)
  • Common - Add TFAR 1.0 support to endRadioTransmissions (#8392)
  • Ballistics - Add weapon data for the Contact M14 (#8412)
  • Realistic Names - Add strings for Khaki MX variants (#8411)
  • Ballistics - Change 7.62x67 to .300 WM in stringtables (#8395)
  • Reload Launchers - Add Tanks DLC Weapons Support (#8408)
  • Overheating - Allow LIM-85 to switch barrel (#8409)
  • RHS Compat - Add TZ-8-255B1 to list of fuel trucks (#8359)
  • Dragging - Remove never used parameter on doAnimation call (#8342)
  • RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
  • Aircraft - Changes A-10 gun poisson disc to centered random (#8257)
  • RHS USAF Compat - Nightforce NXS scopes updated (#8222)

TRANSLATIONS:

  • Added some russian translations (#8565)
  • Translations - Update French Translations (#8562)
  • Translations - Update Japanese (#8530)
  • Translations - Update Polish (#8497)
  • Translations - Update Japanese (#8492)
  • Translations - Update Polish (#8465)
  • Grenades - Polish translations updates (#8466)
  • Medical - Polish translations updates (#8467)
  • Translations - Update French Translations (Medical Treatment) (#8427)
  • Translation - Russian (#8376)
  • Translations - Update / Fix French Translations (Markers, Medical Damage and Medical Treatment) (#8334)
  • Translations - Russian (#8307)
  • Translations - Fix French Translations (Explosives) (#8309)
  • HuntIR - Capitalize HuntIR Monitor translation (#8303)
  • Translations - Russian (#8263)
  • Translations - French (#8262)
  • Translations - Improve Spanish (#8229)