Version 3.14.0
Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
- Add Fire component (#8245)
- Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
- Merge ACEX (#8415)
- Cargo - Add ability to add custom name to cargo objects (#8023)
- Interaction - Add interaction with terrain objects (#8103)
- Interaction - Rename group self-interact (#8346)
- Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
- Add Vehicle Towing (#8380)
- Explosives - Add exclusion from dynamic defuse action (#8171)
- Common - Add epilepsy friendly mode (#8452)
- UI - Infantry speed indictator (#8384)
- S.O.G. Prairie Fire Compatibility (#8284)
- Vehicles - Add Auto-Throttle to Planes (#8275)
- Medical - Add treatment status events (#8385)
- Interact Menu - Add settings for self interaction menu reordering (#8036)
- Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
- Night Vision - Add color variants to all generations (#8209)
- Parachute - Add failure chance (#8226)
- MicroDAGR - Add mode switching keybinds (#8216)
- Markers - Add scale slider (#8059)
- User Interface - Add setting for Development Build watermark (#8140)
- Dragging - Add new dragging animations (#7950)
- Name Tags - Add ability to set custom rank icon (#8174)
- Medical - Add Alternative Survival Chance (#8192)
FIXED:
- Overheating - Fix invalid jamTypesAllowed arrays (#8560)
- Overheating / Nametags - Fix Global / Default settings (#8551)
- Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
- Interaction - Fix Open Door keybind (#8547)
- Medical Feedback - Fix pain effects when set to
Only high pain effect
(#8534) - Towing - Fix you can still tow wreck even if you shouldn't (#8536)
- Medical - Clean up namespaces used by (de-)serializing functions (#8514)
- Repair - Add support for RHS optic hitpoints (#8347)
- Small Arms - Fix for FN Minimi SPW reload (#8353)
- Arsenal - Stop deleting unique belt items (#8483)
- Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
- Common - Fix
arithmeticGetResult
hash values extraction (#8503) - Refuel - Fix Endless Jerry Cans (#8348)
- Repair - Fix claimed object abuse (#8460)
- Common - Only switch side if necessary on person loading (#6334)
- Medical Feedback - Stop effects on featureCamera (#8373)
- Hit Reactions - Add check for disabled damage (#8474)
- Explosives - Fix Dial Tone Sound Position (#8488)
- Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
- Common - Take container into account when replacing items (#8379)
- Arsenal - Fix sort running twice (#8479)
- Attach - Fix vanilla NV Marker lifetime (#8473)
- Arsenal - Fix sortPanel clearing custom item names (#8478)
- Repair - Skip destruction effects (#8351)
- Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
- Arsenal - Fix items in custom panels having mass of zero (#8462)
- Cargo - Fix can't load
Slingload_01_Base_F
(#8437) - DAGR / Kestrel - Fix deviceKey condition (#8368)
- CSW - Fix AI reloading from GroundWeaponHolder (#8399)
- Dragging - Fix keyhandler removing when drop (#8443)
- Common - Fix
getAwakeAnim
for some vehicles (#8435) - Common - Block user input on headbug fix (#8398)
- Artillery tables - Remove duplicates from mags array (#8367)
- Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
- Inventory - Fix default return for currentItemListBox (#8340)
- Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
- Common - Fix unloading person on non-local vehicles (#8291)
- Overheating - Drop jammed states on unit respawn (#8333)
- Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
- Common - Fix
addToInventory
replacing existing weapon (#8329) - DAGR - Align underlining in waypoint editing page (#8313)
- Common - Fix ACE category duplication in Russian (#8326)
- Rangecard - Allow use inside vehicles via interaction menu (#8310)
- Common - Fix gesture anim lockout for some launchers (#8282)
- Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
- Interaction - Disable open box action when inventory is locked (#8285)
- Explosives - Fix missing action name for setup helper object (#8288)
- Medical - Fix minor cut re-opening (#8296)
- Ballistics - Fix wrong shot size in birdshot strings (#8253)
- Markers - Fix JIP scale (#8248)
- Cargo - paradrop fixes (#8203)
- RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
- Dragging - Fix build issue (#8219)
- Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
- Particles - Fix SmokeShell Macro (#8214)
- Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
- General - Add missing units/weapons to cfgPatches (#8175)
- Spectator - Fix displayUnloaded event (#8158)
IMPROVED:
- Vehicles - Utilize
setCruiseControl
for speed limiter (#8273) - Repair - Use callback functions directly (#8508)
- Medical GUI - Change hemorrhage text colors (#8354)
- Repair - Optimize
fnc_getClaimObjects
(#8459) - Rearm - Allow rearming of magazines added by script (#8456)
- Repair - Add Locations Boost Training Setting (#8349)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Map - Use
getLightingAt
(more light sources illuminate map) (#8343) - Medical GUI - Add ability to customize Medical GUI colors (#8350)
- Medical - Refactor Clear Trauma Setting (#8345)
- General - Move to CBA Settings (#8461)
- Disarming - Add quantity to
ace_disarming_dropItems
event (#8232) - Interaction Menu - Add triage colors to icons at passengers list (#8366)
- Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
- Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
- Realistic Names - Add string for black P99 (#8501)
- Medical - Return tourniquets after PAK (#8419)
- Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
- Small Arms - Fix FNX-45 magazine round count (#8352)
- General - Use engine hashmaps (#8468)
- Common - Add settings for additional progress bar information (#8428)
- Attach - Follow bone rotation for attached items (#8477)
- Cargo - Add Option to Reopen Menu After Unload (#8487)
- Use modelToWorldVisualWorld (#8489)
- LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
- Attach - Add event property to detect temporary detach/reattach (#8476)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- Docs - Fix inconsistencies in coding guidelines (#8481)
- Arsenal - Restore curator camera state when exiting (#8464)
- Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
- DAGR / Kestrel - Fix deviceKey condition (#8368)
- Add SQFC support (#8235)
- Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
- Captives - Add caller to captiveStatusChanged event (#8360)
- Overheating - Add Spare Barrel Misc Item (#8374)
- Zeus - Move to native CBA Settings (#8381)
- Vehicles - Add configurable engine startup delay (#8327)
- Interact Menu - Simplify fnc_renderActionPoints (#8186)
- Medical Engine - Disable third party medical systems (#8289)
- Dragging - Add more objects configs (#8104)
- Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
- Markers - Add direction/scale reset on Right Mouse Button (#8319)
- Common - Improve vehicle icon caching implementation (#8318)
- Medical - Hide cursor when unconscious (#8269)
- Arsenal - Add on loadout delete event (#8294)
- Attach - Improve IR Strobe blinking pattern and increase lifetime (#8283)
- Parachute - Add sound effect when cutting (#8239)
- Attach - Added attached/detaching events (#8193)
- Vehiclelock - Improve setting name (#8225)
- Interact Menu - Make List default (#8217)
- Medical - Add Vehicle Crashes setting (#8149)
- Medical - Allow unconscious unit in Taru pods (#8168)
- Maverick - Change displayShortName to MAVL for Maverick L (#8161)
CHANGED:
- SOG Compat - Jam types and Open bolts (#8563)
- GM Compat - Jam types and Open bolts (#8559)
- General - Format config classes with consistent spacing (#8550)
- GM Compat - Fix inheritance issues (#8546)
- Main - Add external macros for ACEX (#8540)
- SOG Compat - Add support for M63A belt linking (#8545)
- R3F/RHS Compat - Add vehicle damage incendiary (#8537)
- General - Cleanup
CfgPatches
unit/weapon arrays (#8524) - General - Format config class defines to coding guidelines (+tool) (#8520)
- General - use
COMPILE_SCRIPT
macro for new addons (#8516) - Add Global Mobilization Compatibility (#7835)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Extensions - Replace
ace_parse_imagepath
with SQFregexFind
(#8243) - No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495)
- Realistic Names - Add Contact DLC & PIP optics (#8413)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- S.O.G. Prairie Fire Compatibility (#8284)
- Common - Add TFAR 1.0 support to endRadioTransmissions (#8392)
- Ballistics - Add weapon data for the Contact M14 (#8412)
- Realistic Names - Add strings for Khaki MX variants (#8411)
- Ballistics - Change 7.62x67 to .300 WM in stringtables (#8395)
- Reload Launchers - Add Tanks DLC Weapons Support (#8408)
- Overheating - Allow LIM-85 to switch barrel (#8409)
- RHS Compat - Add TZ-8-255B1 to list of fuel trucks (#8359)
- Dragging - Remove never used parameter on
doAnimation
call (#8342) - RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
- Aircraft - Changes A-10 gun poisson disc to centered random (#8257)
- RHS USAF Compat - Nightforce NXS scopes updated (#8222)
TRANSLATIONS:
- Added some russian translations (#8565)
- Translations - Update French Translations (#8562)
- Translations - Update Japanese (#8530)
- Translations - Update Polish (#8497)
- Translations - Update Japanese (#8492)
- Translations - Update Polish (#8465)
- Grenades - Polish translations updates (#8466)
- Medical - Polish translations updates (#8467)
- Translations - Update French Translations (Medical Treatment) (#8427)
- Translation - Russian (#8376)
- Translations - Update / Fix French Translations (Markers, Medical Damage and Medical Treatment) (#8334)
- Translations - Russian (#8307)
- Translations - Fix French Translations (Explosives) (#8309)
- HuntIR - Capitalize HuntIR Monitor translation (#8303)
- Translations - Russian (#8263)
- Translations - French (#8262)
- Translations - Improve Spanish (#8229)