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Missileguidance -- rewrite to use real-world guidance principles, general refactor #10019
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TheCandianVendingMachine
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missileguidance -- rewrite to use real-world guidance principles, general refactor
Missileguidance -- rewrite to use real-world guidance principles, general refactor
May 28, 2024
This was referenced May 28, 2024
PabstMirror
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addons/missileguidance/functions/fnc_navigationType_zeroEffortMiss.sqf
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Updated PR, based on #8215
Overview
When merged this pull request will:
getPos
instead ofcenterOfMass
) which was moving at 100kmh at a distance of 2km at a firing angle of 90 degreesNavigation types:
Changes flight model of weapons to utilise in-engine calculations of velocity. This avoids issues where the missile will lose all of its energy and hang in the air. This also allows for "bang-bang" guidance weapons, such as the GBU-12.
Merge Strategy
In the linked project, all components labelled as “Necessary” must be merged at the same time; otherwise there will be broken components. “Supplementary” items are features which add new missiles to fully cover all vanilla systems, but otherwise are not breaking. “Nice to have” are features which were developed off of this branch, but are basically their own independent PR.
Misc
To-Do
Videos:
https://youtu.be/5MrPyqcZc0I
https://youtu.be/WF9K1GitV00
https://youtu.be/xXSJLwrJW1A
https://youtu.be/E9O9M5OcxdU
https://youtu.be/_v6BdAw-MA0