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@@ -1,109 +1,112 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using Microsoft.Azure.WebJobs; | ||
using Microsoft.Azure.WebJobs.Extensions.DurableTask; | ||
using Newtonsoft.Json; | ||
|
||
namespace AblyLabs.ServerlessWebsocketsQuest.Models | ||
{ | ||
[JsonObject(MemberSerialization.OptIn)] | ||
public class GameState : IGameState | ||
{ | ||
private const int NumberOfPlayers = 4; | ||
private readonly Publisher _publisher; | ||
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||
public GameState(Publisher publisher) | ||
{ | ||
_publisher = publisher; | ||
QuestId = string.Empty; | ||
Phase = string.Empty; | ||
PlayerNames = new List<string>(); | ||
} | ||
|
||
[JsonProperty("questId")] | ||
public string QuestId { get; set; } | ||
public async Task InitGameState(string[] gameStateFields) | ||
{ | ||
QuestId = gameStateFields[0]; | ||
Phase = gameStateFields[1]; | ||
await _publisher.PublishUpdatePhase(QuestId, Phase); | ||
} | ||
|
||
[JsonProperty("phase")] | ||
public string Phase { get; set; } | ||
public async Task UpdatePhase(string phase) | ||
{ | ||
Phase = phase; | ||
await _publisher.PublishUpdatePhase(QuestId, Phase); | ||
} | ||
|
||
[JsonProperty("players")] | ||
public List<string> PlayerNames { get; set; } | ||
public async Task AddPlayerName(string playerName) | ||
{ | ||
if (PlayerNames == null) | ||
{ | ||
PlayerNames = new List<string> { playerName }; | ||
} | ||
else | ||
{ | ||
PlayerNames.Add(playerName); | ||
} | ||
|
||
if (IsPartyComplete) | ||
{ | ||
await UpdatePhase(GamePhases.Play); | ||
await Task.Delay(1000); | ||
await AttackByMonster(); | ||
} | ||
} | ||
|
||
public async Task RemovePlayerName(string playerName) | ||
{ | ||
PlayerNames.Remove(playerName); | ||
|
||
if (PlayerNames.Count == 0) | ||
{ | ||
var teamHasWon = false; | ||
await _publisher.PublishUpdatePhase(QuestId, GamePhases.End, teamHasWon); | ||
} | ||
} | ||
|
||
private async Task AttackByMonster() | ||
{ | ||
var playerAttacking = CharacterClassDefinitions.Monster.Name; | ||
var playerUnderAttack = GetRandomPlayerName(); | ||
var damage = CharacterClassDefinitions.GetDamageFor(CharacterClassDefinitions.Monster.CharacterClass); | ||
await _publisher.PublishPlayerAttacking(QuestId, playerAttacking, playerUnderAttack, damage); | ||
await Task.Delay(1000); | ||
var playerEntityId = new EntityId(nameof(Player), Player.GetEntityId(QuestId, playerUnderAttack)); | ||
Entity.Current.SignalEntity<IPlayer>(playerEntityId, proxy => proxy.ApplyDamage(damage)); | ||
await Task.Delay(1000); | ||
var nextPlayerName = GetNextPlayerName(CharacterClassDefinitions.Monster.Name); | ||
await _publisher.PublishPlayerTurnAsync(QuestId, $"Next turn: {nextPlayerName}", nextPlayerName); | ||
} | ||
|
||
public string GetNextPlayerName(string currentPlayerName) | ||
{ | ||
var currentIndex = PlayerNames.FindIndex(0, PlayerNames.Count, p => p == currentPlayerName); | ||
string nextPlayer = currentIndex == PlayerNames.Count - 1 ? PlayerNames[0] : PlayerNames[currentIndex + 1]; | ||
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return nextPlayer; | ||
} | ||
|
||
public bool IsPartyComplete => PlayerNames.Count == NumberOfPlayers; | ||
|
||
public string GetRandomPlayerName() | ||
{ | ||
var playerNamesWithoutMonster = PlayerNames.Where(p => p != CharacterClassDefinitions.Monster.Name).ToList(); | ||
var index = new Random().Next(0, playerNamesWithoutMonster.Count); | ||
return playerNamesWithoutMonster[index]; | ||
} | ||
|
||
[FunctionName(nameof(GameState))] | ||
public static Task Run([EntityTrigger] IDurableEntityContext ctx) | ||
=> ctx.DispatchAsync<GameState>(); | ||
} | ||
} | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using Microsoft.Azure.WebJobs; | ||
using Microsoft.Azure.WebJobs.Extensions.DurableTask; | ||
using Newtonsoft.Json; | ||
|
||
namespace AblyLabs.ServerlessWebsocketsQuest.Models | ||
{ | ||
[JsonObject(MemberSerialization.OptIn)] | ||
public class GameState : IGameState | ||
{ | ||
private const int NumberOfPlayers = 4; | ||
private readonly Publisher _publisher; | ||
|
||
public GameState(Publisher publisher) | ||
{ | ||
_publisher = publisher; | ||
QuestId = string.Empty; | ||
Phase = string.Empty; | ||
PlayerNames = new List<string>(); | ||
} | ||
|
||
[JsonProperty("questId")] | ||
public string QuestId { get; set; } | ||
|
||
[JsonProperty("phase")] | ||
public string Phase { get; set; } | ||
|
||
[JsonProperty("players")] | ||
public List<string> PlayerNames { get; set; } | ||
|
||
public async Task InitGameState(string[] gameStateFields) | ||
{ | ||
QuestId = gameStateFields[0]; | ||
Phase = gameStateFields[1]; | ||
await _publisher.PublishUpdatePhase(QuestId, Phase); | ||
} | ||
|
||
public async Task UpdatePhase(string phase) | ||
{ | ||
Phase = phase; | ||
await _publisher.PublishUpdatePhase(QuestId, Phase); | ||
} | ||
|
||
public async Task AddPlayerName(string playerName) | ||
{ | ||
if (PlayerNames == null) | ||
{ | ||
PlayerNames = new List<string> { playerName }; | ||
} | ||
else | ||
{ | ||
PlayerNames.Add(playerName); | ||
} | ||
|
||
if (IsPartyComplete) | ||
{ | ||
await UpdatePhase(GamePhases.Play); | ||
await Task.Delay(1000); | ||
await AttackByMonster(); | ||
} | ||
} | ||
|
||
public async Task RemovePlayerName(string playerName) | ||
{ | ||
PlayerNames.Remove(playerName); | ||
|
||
if (PlayerNames.Count == 0) | ||
{ | ||
var teamHasWon = false; | ||
await _publisher.PublishUpdatePhase(QuestId, GamePhases.End, teamHasWon); | ||
} | ||
} | ||
|
||
private async Task AttackByMonster() | ||
{ | ||
var playerAttacking = CharacterClassDefinitions.Monster.Name; | ||
var playerUnderAttack = GetRandomPlayerName(); | ||
var damage = CharacterClassDefinitions.GetDamageFor(CharacterClassDefinitions.Monster.CharacterClass); | ||
await _publisher.PublishPlayerAttacking(QuestId, playerAttacking, playerUnderAttack, damage); | ||
await Task.Delay(1000); | ||
var playerEntityId = new EntityId(nameof(Player), Player.GetEntityId(QuestId, playerUnderAttack)); | ||
Entity.Current.SignalEntity<IPlayer>(playerEntityId, proxy => proxy.ApplyDamage(damage)); | ||
await Task.Delay(1000); | ||
var nextPlayerName = GetNextPlayerName(CharacterClassDefinitions.Monster.Name); | ||
await _publisher.PublishPlayerTurnAsync(QuestId, $"Next turn: {nextPlayerName}", nextPlayerName); | ||
} | ||
|
||
public string GetNextPlayerName(string currentPlayerName) | ||
{ | ||
var currentIndex = PlayerNames.FindIndex(0, PlayerNames.Count, p => p == currentPlayerName); | ||
string nextPlayer = currentIndex == PlayerNames.Count - 1 ? PlayerNames[0] : PlayerNames[currentIndex + 1]; | ||
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||
return nextPlayer; | ||
} | ||
|
||
public bool IsPartyComplete => PlayerNames.Count == NumberOfPlayers; | ||
|
||
public string GetRandomPlayerName() | ||
{ | ||
var playerNamesWithoutMonster = PlayerNames.Where(p => p != CharacterClassDefinitions.Monster.Name).ToList(); | ||
var index = new Random().Next(0, playerNamesWithoutMonster.Count); | ||
return playerNamesWithoutMonster[index]; | ||
} | ||
|
||
[FunctionName(nameof(GameState))] | ||
public static Task Run([EntityTrigger] IDurableEntityContext ctx) | ||
=> ctx.DispatchAsync<GameState>(); | ||
} | ||
} |