Releases: abdallahdib/NextFace
Releases · abdallahdib/NextFace
UVmap with 2048x2048resolution
uvParametrization.2048.pickle: texture map for 2048x2048 resolution
to use it, put this file in baselMorphableModel and change textureResolution in optimConfig.ini to 2048
If the optimization does not fit into ur gpu memory because of the large size of the maps, u may need to switch to cpu mode (change device optimiConfig.ini to cpu)
UVmap with 1024x1024 resolution
uvParametrization.1024.pickle: texture map for 1024x1024 resolution
to use it, put this file in baselMorphableModel and change textureResolution in optimConfig.ini to 1024
If the optimization does not fit into ur gpu memory because of the large size of the maps, u may need to switch to cpu mode (change device optimiConfig.ini to cpu)