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Goal of changes: Make the Trireme bombers feel a little more like they're doing actual bombing runs; adjust their damage profile slightly vs smaller units (slightly weaker vs smaller stationary units, but able to deal a non-zero amount of damage vs small moving units). Also make the visual/audio effects a little more gentle to reflect the reduced impact of individual bombs.
Superficial changes (because the effects were previously scaled for the co-op version iirc, so they were built around a much bigger impact):
Changes to bomber drone:
Changes to bombs:
-- Full damage at 0.5 radius -> Full damage at 0.25 radius, half damage at 0.5 radius, quarter damage at 1 radius (so you do a small amount of damage more frequently, but direct hits still hurt just as much)
Observations in testing: