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Devil's Playground raceswaps #302

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merged 4 commits into from
Oct 20, 2024

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EnvyDragon
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Generator PR: Ziktofel/Archipelago#327

Comment on lines 5239 to 5263
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 13), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 18), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 3), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 6), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 22), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 0), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 20), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 24), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 27), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 26), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 25), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 4), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 10), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 15), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 21), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 12), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 5), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 19), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 7), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 8), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 9), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 11), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 1), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 23), false);
TechTreeAbilityAllow(1, AbilityCommand("AP_TerranBuild", 2), false);
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@Ziktofel Ziktofel Oct 20, 2024

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That won't work as unlocks will restore that (try getting a Terran item like Marine and grab a location). Just introduces wacky buggy behavior

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Maybe simply just allow Tosh miners to build like rebels can in Outlaws

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If you want to disable building, you can add a behavior that disables abil classes (CAbilBuild and CAbilTrain)

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Good catch, thanks. Fixed:
image

I found that if the SCVs could build, then the mission basically just became the Terran version again. Adding the behavior and changing the models makes it a little clearer that these are "special" units rather than another build tree to access.

@Ziktofel Ziktofel merged commit e43f579 into Ziktofel:sc2-next Oct 20, 2024
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@EnvyDragon EnvyDragon deleted the welcome-to-the-playground branch October 20, 2024 20:44
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2 participants